Zyra vs Fizz
You are stronger early. Look to snowball before your opponent scales.
Build vs Fizz
The champion's reference build, for lack of enough games in this matchup
Recommended items for Zyra: Liandry's Torment, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Dark Seal, Rabadon's Deathcap, Rylai's Crystal Scepter, Morellonomicon.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Fizz's abilities
Passive, spells and ultimate
Fizz can move through units and takes a flat amount of reduced damage from all sources
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 7s | 16s | – |
| 6 | 7s | 7s | 16s | 2m |
| 9 | 6s | 6s | 16s | 2m |
| 11 | 6s | 5s | 16s | 1m40 |
| 16 | 6s | 3s | 12s | 1m20 |
| 18 | 6s | 3s | 8s | 1m20 |
Playing as Zyra
Tips to maximize your impact
- Grow the right plant
Cast your spells on Garden of Thorns (passive) seeds: Deadly Spines (Q) grows a Thorn Spitter that fires at 575 range, Grasping Roots (E) a Vine Lasher that slows.
- Seed the path of your spell
Cast Grasping Roots (E), then right away place a seed in its path with Rampant Growth (W): the target is rooted, and the plant that grows hits them.
- Enrage your plants
Cast Stranglethorns (R) on your plants in the middle of the fight: enemies are knocked into the air 2 seconds later, and your plants, renewed, gain health and damage.
- Seed the brushes
Place seeds with Rampant Growth (W) in brushes and near objectives: a champion who steps on one is revealed, and you can grow a plant there.
Playing against Fizz
How to counter and exploit weaknesses
- Play hard without his E
Take your trades when he doesn't have Playful (E), in the early levels or right after he uses it: it's his only dodge, on a 16 to 8 second cooldown.
- Back off when his trident glows
Back off after the empowered Seastone Trident (W) auto: if it doesn't kill, his autos deal bonus magic damage for a few seconds.
- Dodge his fish
Dodge the Chum the Waters (R) fish by stepping aside: it attaches to the first champion hit and slows them, then a shark knocks them into the air.
- Move away if the fish has you
If the Chum the Waters (R) fish attaches to you, move away from your allies: the shark knocks back and damages everyone around you.
Other Zyra matchups
Patch 16.21.1