Zyra vs Rammus
You are stronger early. Look to snowball before your opponent scales.
Build vs Rammus
The champion's reference build, for lack of enough games in this matchup
Recommended items for Zyra: Liandry's Torment, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Rylai's Crystal Scepter, Dark Seal, Rabadon's Deathcap, Void Staff.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Rammus's abilities
Passive, spells and ultimate
Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 12s | 7s | 12s | – |
| 6 | 9s | 7s | 12s | 2m |
| 9 | 6s | 7s | 12s | 2m |
| 11 | 6s | 7s | 12s | 1m45 |
| 16 | 6s | 7s | 12s | 1m30 |
| 18 | 6s | 7s | 12s | 1m30 |
Playing as Zyra
Tips to maximize your impact
- Grow the right plant
Cast your spells on Garden of Thorns (passive) seeds: Deadly Spines (Q) grows a Thorn Spitter that fires at 575 range, Grasping Roots (E) a Vine Lasher that slows.
- Seed the path of your spell
Cast Grasping Roots (E), then right away place a seed in its path with Rampant Growth (W): the target is rooted, and the plant that grows hits them.
- Enrage your plants
Cast Stranglethorns (R) on your plants in the middle of the fight: enemies are knocked into the air 2 seconds later, and your plants, renewed, gain health and damage.
- Seed the brushes
Place seeds with Rampant Growth (W) in brushes and near objectives: a champion who steps on one is revealed, and you can grow a plant there.
Playing against Rammus
How to counter and exploit weaknesses
- Stay behind your minions
Stay behind your minions: Powerball (Q) stops on the first enemy it collides with, minions included.
- Lean on magic damage
If you deal magic damage, lean on it in trades when Defensive Ball Curl (W) is on cooldown: without it, his resistances drop to those of an ordinary tank.
- Stay out of taunt range
If you're ranged, don't let him reach melee range when Frenzying Taunt (E) is ready: its range is short, and it forces you to attack him.
- Leave his impact zone fast
Get out of the Soaring Slam (R) area fast: aftershocks repeat the slow there, and if cast during Powerball (Q), it adds a knock-up in the center.
- No autos on Defensive Ball Curl
Don't attack during Defensive Ball Curl (W): each auto returns magic damage to you, and he gains armor and magic resist.
Other Zyra matchups
Patch 16.21.1