Azir vs Yone
Skill matchup
You are stronger late game. Farm safe and avoid early trades.
Build vs Yone
Build adapted to this matchup
Recommended items for Azir: Nashor's Tooth, Shadowflame, Rabadon's Deathcap, Sorcerer's Shoes, Zhonya's Hourglass, Dark Seal, Dusk and Dawn, Void Staff.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Yone's abilities
Passive, spells and ultimate
Yone deals magic damage with every second Attack. In addition, his critical strike chance is increased.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 4s | 14s | 22s | – |
| 6 | 4s | 14s | 22s | 2m |
| 9 | 4s | 14s | 22s | 2m |
| 11 | 4s | 14s | 22s | 1m40 |
| 16 | 4s | 14s | 16s | 1m20 |
| 18 | 4s | 14s | 10s | 1m20 |
Playing as Azir
Tips to maximize your impact
- Line your soldiers up on the wave
Place your Arise! (W) soldiers so their spear thrust goes through the wave and your opponent: it hits every enemy in a line.
- Dash to a soldier with a clear path
To escape, cast Shifting Sands (E) toward a soldier behind you: the spell shields you, but stops on the first enemy champion in its path.
- Get behind them before your R
To get behind your target, cast Conquering Sands (Q) during the Shifting Sands (E) dash to a soldier. Emperor's Divide (R) then knocks them back toward your team.
- Protect your team with your wall
Cast Emperor's Divide (R) between your team and those charging at it: the soldiers knock them back, then stay as a wall that blocks the way.
Playing against Yone
How to counter and exploit weaknesses
- Back off after two Mortal Steels
Get out of his line after two Mortal Steel (Q) hits: the next one makes him dash forward and knocks the enemies hit into the air.
- Avoid his hits in spirit form
During Soul Unbound (E), avoid taking hits: when he snaps back, part of all the damage he dealt you is repeated.
- Trap his return
If you have ground-targeted CC, place it on the body he left behind: when Soul Unbound (E) ends, he has to return there.
- Judge him by his crit items
Judge his threat by his crit items more than his level: Way of the Hunter (passive) raises his critical strike chance, so each crit item does more for him.
- Don't line up with your allies
In teamfights, don't line up with your allies in front of him: Fate Sealed (R) hits every enemy in a line and knocks them into the air toward him.
Patch 16.21.1