Azir vs Syndra
Hard matchup
You are stronger late game. Farm safe and avoid early trades.
Build vs Syndra
Build adapted to this matchup
Recommended items for Azir: Nashor's Tooth, Shadowflame, Rabadon's Deathcap, Sorcerer's Shoes, Zhonya's Hourglass, Dark Seal, Dusk and Dawn, Void Staff.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Syndra's abilities
Passive, spells and ultimate
Syndra collects Splinters of Wrath from gaining levels and damaging enemies which upgrade her abilities.Dark Sphere: Syndra can hold an additional chargeForce of Will: Bonus true damage.Scatter the Weak: Increased width and slows all targetsUnleashed Power: Executes low health targets
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 13s | 15s | – |
| 6 | 7s | 13s | 15s | 2m |
| 9 | 7s | 12s | 15s | 2m |
| 11 | 7s | 11s | 15s | 1m40 |
| 16 | 7s | 9s | 15s | 1m20 |
| 18 | 7s | 9s | 15s | 1m20 |
Playing as Azir
Tips to maximize your impact
- Line your soldiers up on the wave
Place your Arise! (W) soldiers so their spear thrust goes through the wave and your opponent: it hits every enemy in a line.
- Dash to a soldier with a clear path
To escape, cast Shifting Sands (E) toward a soldier behind you: the spell shields you, but stops on the first enemy champion in its path.
- Get behind them before your R
To get behind your target, cast Conquering Sands (Q) during the Shifting Sands (E) dash to a soldier. Emperor's Divide (R) then knocks them back toward your team.
- Protect your team with your wall
Cast Emperor's Divide (R) between your team and those charging at it: the soldiers knock them back, then stay as a wall that blocks the way.
Playing against Syndra
How to counter and exploit weaknesses
- Don't line up with her spheres
Don't stand in line between Syndra and one of her spheres: Scatter the Weak (E) pushes it toward you, and it stuns the enemies it hits.
- Engage after Scatter the Weak
If you can engage, go in right after Scatter the Weak (E): she has no dash and nothing else to push you back during its 15-second cooldown.
- Count her spheres once she hits 6
Once she hits level 6, count her spheres before taking a trade: Unleashed Power (R) launches the 3 orbiting her at you, plus up to 4 more nearby.
Other Azir matchups
Patch 16.21.1