Blitzcrank vs Bard
Skill matchup
Build vs Bard
Build adapted to this matchup
Recommended items for Blitzcrank: Locket of the Iron Solari, Zeke's Convergence, Bandlepipes, Boots of Swiftness, Celestial Opposition, Solstice Sleigh, Knight's Vow, Frozen Heart.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Bard's abilities
Passive, spells and ultimate
Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 11s | 0s | 22s | – |
| 6 | 9s | 0s | 22s | 1m50 |
| 9 | 7s | 0s | 22s | 1m50 |
| 11 | 7s | 0s | 22s | 1m35 |
| 16 | 7s | 0s | 19s | 1m20 |
| 18 | 7s | 0s | 16s | 1m20 |
Playing as Blitzcrank
Tips to maximize your impact
- Grab from a clear angle
Fire Rocket Grab (Q) from a brush or a side angle: it grabs the first enemy hit, so you need a line without minions.
- Power Fist right after the grab
After a successful grab, cast Power Fist (E) right away: your next auto knocks the target into the air and deals double damage.
- Sometimes engage without a grab
Sometimes engage without a grab: rush in with Overdrive (W), knock your target into the air with Power Fist (E), and save Rocket Grab (Q) for when they Flash away.
- Bait with your shield
Use Mana Barrier (passive) to bait: at low health you get a shield based on your mana, enough to make a kill look easy.
- Save your grab for their carry
In teamfights, save Rocket Grab (Q) for their carry and wait for them out of vision: grabbing them before the fight starts often decides it.
Playing against Bard
How to counter and exploit weaknesses
- No wall or ally behind you
Facing him, don't stand with your back to a wall or lined up with an ally or minion: Cosmic Binding (Q) stuns you if it then hits a wall or a second enemy.
- Wait for the stasis to end
Don't waste your spells on a target frozen by Tempered Fate (R): wait for the stasis to end, then strike.
- Ward the walls when he disappears
Ward the walls near you when he disappears: Magical Journey (E) opens a one-way path for him through terrain.
- Play hard when he leaves
When he leaves lane to collect his Traveler's Call (passive) Chimes, play hard on the ally he left alone.
Other Blitzcrank matchups
Patch 16.21.1