Blitzcrank vs Vel'Koz
Skill matchup
Build vs Vel'Koz
Build adapted to this matchup
Recommended items for Blitzcrank: Locket of the Iron Solari, Zeke's Convergence, Bandlepipes, Boots of Swiftness, Celestial Opposition, Solstice Sleigh, Frozen Heart, Knight's Vow.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Vel'Koz's abilities
Passive, spells and ultimate
Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 1.5s | 12s | – |
| 6 | 7s | 1.5s | 12s | 1m40 |
| 9 | 7s | 1.5s | 12s | 1m40 |
| 11 | 7s | 1.5s | 12s | 1m30 |
| 16 | 7s | 1.5s | 11s | 1m20 |
| 18 | 7s | 1.5s | 10s | 1m20 |
Playing as Blitzcrank
Tips to maximize your impact
- Grab from a clear angle
Fire Rocket Grab (Q) from a brush or a side angle: it grabs the first enemy hit, so you need a line without minions.
- Power Fist right after the grab
After a successful grab, cast Power Fist (E) right away: your next auto knocks the target into the air and deals double damage.
- Sometimes engage without a grab
Sometimes engage without a grab: rush in with Overdrive (W), knock your target into the air with Power Fist (E), and save Rocket Grab (Q) for when they Flash away.
- Bait with your shield
Use Mana Barrier (passive) to bait: at low health you get a shield based on your mana, enough to make a kill look easy.
- Save your grab for their carry
In teamfights, save Rocket Grab (Q) for their carry and wait for them out of vision: grabbing them before the fight starts often decides it.
Playing against Vel'Koz
How to counter and exploit weaknesses
- Watch both branches of his plasma
Get out of the line of Plasma Fission (Q) and watch its sides too: the bolt splits into two branches at 90 degrees when it hits a target or he recasts it.
- Back off before the third stack
Back off after taking two of his spells: at the third Organic Deconstruction (passive) stack, you take a burst of true damage.
- Engage after Tectonic Disruption
If you can engage, go in after Tectonic Disruption (E): it's his only spell to push back someone charging him, and he has no dash to escape.
- Interrupt his ray
If you have a stun, a silence or a knock-up, save it for Life Form Disintegration Ray (R): any of them interrupts the ray.
Other Blitzcrank matchups
Patch 16.21.1