Diana vs Hecarim

Diana
vs
48.4%

over 1891 games

Hecarim

Skill matchup

Strong engageHeavy AD damageHeavy CCDive threat

You are stronger early. Look to snowball before your opponent scales.

Build vs Hecarim

Build adapted to this matchup

Recommended items for Diana: Dusk and Dawn, Riftmaker, Zhonya's Hourglass, Sorcerer's Shoes, Nashor's Tooth, Dark Seal, Shadowflame, Hextech Rocketbelt.

Starting items

Scorchclaw Pup

Core build

Dusk and Dawn
1
Riftmaker
2
Zhonya's Hourglass
3

Standard

Sorcerer's Shoes
4Magic pen
Nashor's Tooth
5

Summoner spells

FlashSmite100%
HasteSmite0%

Anti CC

Mercury's Treads
4vs CC

Other options

Nashor's Tooth
Dark Seal
Shadowflame
Hextech Rocketbelt
Rabadon's Deathcap
Liandry's Torment
Seeker's Armguard
Stormsurge
Oblivion Orb
Mejai's Soulstealer
Void Staff
Lich Bane
Bloodletter's Curse
Morellonomicon
Unending Despair
Spirit Visage
Randuin's Omen
Jak'Sho, The Protean
Bramble Vest
Frozen Heart
Abyssal Mask
Banshee's Veil
Thornmail
Heartsteel
Sunfire Aegis
Kaenic Rookern
Zeke's Convergence
52.3% WR321 games
PrecisionPrecision
ConquerorConqueror
TriumphTriumph
Legend: AlacrityLegend: Alacrity
Coup de GraceCoup de Grace
InspirationInspiration
Magical FootwearMagical Footwear
Cosmic InsightCosmic Insight
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Hecarim's abilities

Passive, spells and ultimate

Warpath (P)

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Cooldowns

Cooldowns by spell rank

LevelQWER
34s14s20s–
64s14s20s2m20
94s14s20s2m20
114s14s20s2m
164s14s18s1m40
184s14s16s1m40

Playing as Diana

Tips to maximize your impact

  1. Mark, then two dashes

    Hit with Crescent Strike (Q) before Lunar Rush (E): on a target marked with Moonlight, the dash has no cooldown and you can recast it right away.

  2. Weave autos between your spells

    Weave autos between your spells: after each ability, Moonsilver Blade (passive) boosts your attack speed for 5 seconds, and your third hit cleaves nearby enemies.

  3. Shield before you engage

    Cast Pale Cascade (W) before you engage: you gain a shield, then a second one when the last sphere explodes.

  4. Pull their whole team in

    Cast Moonfall (R) in the middle of their team: it pulls in and slows nearby enemies, and hits harder for each champion pulled after the first.

Playing against Hecarim

How to counter and exploit weaknesses

  1. Leave the landing point of his R

    When he casts Onslaught of Shadows (R), move away from the end of his dash: the shockwave there fears every nearby enemy, longer after a long run.

  2. Save your CC for his charge

    If you have a slow or CC, save it for Devastating Charge (E): he gains speed as he runs, and Warpath (passive) turns it into AD.

  3. Save your burst for after his W

    Wait for Spirit of Dread (W) to end before your burst: while it lasts, he gains armor and magic resist and heals from damage dealt around him.

  4. Ward his gank paths

    Ward his gank paths: Devastating Charge (E) gains speed over time, so he looks to build momentum in the fog of war.

Patch 16.21.1