Hecarim vs Diana

Hecarim
vs
51.0%

over 365 games

Diana

Skill matchup

Heavy AP damageHigh burstStrong engageDive threat

You are stronger early. Look to snowball before your opponent scales.

Build vs Diana

Build adapted to this matchup

Recommended items for Hecarim: Spear of Shojin, Death's Dance, Endless Hunger, Ionian Boots of Lucidity, Hubris, Black Cleaver, Maw of Malmortius, Axiom Arc.

Starting items

Gustwalker Hatchling

Core build

Spear of Shojin
1
Death's Dance
2
Endless Hunger
3

Standard

Ionian Boots of Lucidity
4CDR
Hubris
5

Summoner spells

HasteSmite98%
FlashSmite2%

Anti CC

Mercury's Treads
4vs CC

Other options

Hubris
Black Cleaver
Maw of Malmortius
Axiom Arc
Serpent's Fang
Voltaic Cyclosword
Serylda's Grudge
Lord Dominik's Regards
Sterak's Gage
Spirit Visage
Executioner's Calling
Eclipse
Serrated Dirk
Trinity Force
Guardian Angel
Randuin's Omen
Youmuu's Ghostblade
Kaenic Rookern
Chempunk Chainsword
B. F. Sword
Umbral Glaive
Dead Man's Plate
52.0% WR25 games
SorcerySorcery
Stormraider's SurgeStormraider's Surge
Nimbus CloakNimbus Cloak
CelerityCelerity
WaterwalkingWaterwalking
PrecisionPrecision
Legend: HasteLegend: Haste
TriumphTriumph
Adaptive ForceAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Diana's abilities

Passive, spells and ultimate

Moonsilver Blade (P)

Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
38s15s22s–
67s15s22s1m40
96s13.5s22s1m40
116s12s22s1m30
166s9s18s1m20
186s9s14s1m20

Playing as Hecarim

Tips to maximize your impact

  1. Charge from far away

    Cast Devastating Charge (E) far from your target: the longer the run, the farther the knockback and the harder the hit, and Warpath (passive) turns your bonus move speed into AD.

  2. Engage from range with your R

    Cast Onslaught of Shadows (R) from range: the fear from the shockwave, at the end of the dash, lasts longer after a long run.

  3. Recast Rampage without waiting

    In teamfights, recast Rampage (Q) as soon as it's back: each cast that hits adds a stack, which lowers its cooldown and raises its damage.

  4. Activate your W in the thick of it

    Activate Spirit of Dread (W) in the middle of the enemies: you gain armor and magic resist, and heal for part of the damage you and your team deal to them.

Playing against Diana

How to counter and exploit weaknesses

  1. Dodge her crescent

    Dodge Crescent Strike (Q): without the mark, Lunar Rush (E) keeps its 22 to 14 second cooldown and she can't recast it.

  2. Play hard before she hits 6

    Take trades before she hits level 6: without Moonfall (R), she has no pull or slow to keep you in melee range.

  3. Spread out from your allies

    Spread out from your allies when she dives: Moonfall (R) pulls in nearby enemies and hits harder for each champion pulled.

Patch 16.21.1