Diana vs Ziggs

Diana
vs
Not enough games
Ziggs
Heavy pokeHeavy AP damageHigh burstHeavy CC

Build vs Ziggs

The champion's reference build, for lack of enough games in this matchup

Recommended items for Diana: Dusk and Dawn, Riftmaker, Zhonya's Hourglass, Sorcerer's Shoes, Rabadon's Deathcap, Shadowflame, Void Staff, Hextech Rocketbelt.

Starting items

Scorchclaw Pup
Health Potion

Core build

Dusk and Dawn
1
Riftmaker
2
Zhonya's Hourglass
3

Standard

Sorcerer's Shoes
4Magic pen
Rabadon's Deathcap
5

Anti CC

Mercury's Treads
4vs CC

Other options

Rabadon's Deathcap
Shadowflame
Void Staff
Hextech Rocketbelt
Stormsurge

Power Spikes

Strength by game phase

Ziggs's abilities

Passive, spells and ultimate

Short Fuse (P)

Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

Cooldowns

Cooldowns by spell rank

LevelQWER
36s20s16s–
65s20s16s2m
94s18s16s2m
114s16s16s1m35
164s12s16s1m10
184s12s16s1m10

Playing as Diana

Tips to maximize your impact

  1. Mark, then two dashes

    Hit with Crescent Strike (Q) before Lunar Rush (E): on a target marked with Moonlight, the dash has no cooldown and you can recast it right away.

  2. Weave autos between your spells

    Weave autos between your spells: after each ability, Moonsilver Blade (passive) boosts your attack speed for 5 seconds, and your third hit cleaves nearby enemies.

  3. Shield before you engage

    Cast Pale Cascade (W) before you engage: you gain a shield, then a second one when the last sphere explodes.

  4. Pull their whole team in

    Cast Moonfall (R) in the middle of their team: it pulls in and slows nearby enemies, and hits harder for each champion pulled after the first.

Playing against Ziggs

How to counter and exploit weaknesses

  1. Walk around his mines

    Walk around Hexplosive Minefield (E): each mine explodes on contact and slows you, which helps him land his other spells.

  2. Engage after his Satchel Charge

    If you can engage, go in right after Satchel Charge (W): it's his only way to get away, on a 20 to 12 second cooldown.

  3. Get out of the center of his bomb

    If Mega Inferno Bomb (R) lands on you, at least get out of the center: the center of the blast deals more damage than the edge.

Patch 16.21.1