Ekko vs Vel'Koz

Ekko
vs
Not enough games
Vel'Koz
Heavy pokeHeavy AP damageHigh burstSustained DPS

Build vs Vel'Koz

The champion's reference build, for lack of enough games in this matchup

Recommended items for Ekko: Dusk and Dawn, Shadowflame, Rabadon's Deathcap, Sorcerer's Shoes, Zhonya's Hourglass, Void Staff, Stormsurge, Banshee's Veil.

Starting items

Scorchclaw Pup
Health Potion

Core build

Dusk and Dawn
1
Shadowflame
2
Rabadon's Deathcap
3

Standard

Sorcerer's Shoes
4Magic pen
Zhonya's Hourglass
5

Anti CC

Mercury's Treads
4vs CC

Other options

Zhonya's Hourglass
Void Staff
Stormsurge
Banshee's Veil

Power Spikes

Strength by game phase

Vel'Koz's abilities

Passive, spells and ultimate

Organic Deconstruction (P)

Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.

Cooldowns

Cooldowns by spell rank

LevelQWER
37s1.5s12s–
67s1.5s12s1m40
97s1.5s12s1m40
117s1.5s12s1m30
167s1.5s11s1m20
187s1.5s10s1m20

Playing as Ekko

Tips to maximize your impact

  1. Hit with your Q both ways

    Throw Timewinder (Q) at a champion, then position so the device passes through them again on its way back: it expands into a slowing field, and the return hits again.

  2. Three hits for your Resonance

    Hit with Timewinder (Q) out and back, and weave in the empowered auto from Phase Dive (E): the third hit triggers Z-Drive Resonance (passive), with bonus damage and speed.

  3. Step into your sphere

    Cast Parallel Convergence (W) where the fight will happen, then step into the sphere when it appears: you stun the enemies inside and gain a shield.

  4. Engage, then rewind time

    Engage, deal your damage, then cast Chronobreak (R): you return to where you were 4 seconds earlier, in stasis, and recover health based on what you lost.

Playing against Vel'Koz

How to counter and exploit weaknesses

  1. Watch both branches of his plasma

    Get out of the line of Plasma Fission (Q) and watch its sides too: the bolt splits into two branches at 90 degrees when it hits a target or he recasts it.

  2. Back off before the third stack

    Back off after taking two of his spells: at the third Organic Deconstruction (passive) stack, you take a burst of true damage.

  3. Engage after Tectonic Disruption

    If you can engage, go in after Tectonic Disruption (E): it's his only spell to push back someone charging him, and he has no dash to escape.

  4. Interrupt his ray

    If you have a stun, a silence or a knock-up, save it for Life Form Disintegration Ray (R): any of them interrupts the ray.

Patch 16.21.1