Ezreal vs Seraphine

Ezreal
vs
45.5%

over 244 games

Seraphine

Skill matchup

Heavy AP damageHeavy pokeHeavy CCHigh burst

Build vs Seraphine

Build adapted to this matchup

Recommended items for Ezreal: Tear of the Goddess, Trinity Force, Muramana, Ionian Boots of Lucidity, Spear of Shojin, Endless Hunger, Serylda's Grudge, Executioner's Calling.

Starting items

Doran's Bow
Health Potion
x2

Core build

Tear of the Goddess
1
Trinity Force
2
Muramana
3

Standard

Ionian Boots of Lucidity
4CDR
Spear of Shojin
5

Summoner spells

FlashBarrier75%
BoostFlash12%

Anti CC

Mercury's Treads
4vs CC

Other options

Spear of Shojin
Endless Hunger
Serylda's Grudge
Executioner's Calling
Frozen Heart
Maw of Malmortius
Essence Reaver
Serpent's Fang
Manamune
Guardian Angel
Mortal Reminder
Lord Dominik's Regards
Voltaic Cyclosword
Mercurial Scimitar
Serrated Dirk
Quicksilver Sash
Chempunk Chainsword
Zhonya's Hourglass
47.8% WR90 games
PrecisionPrecision
Lethal TempoLethal Tempo
Presence of MindPresence of Mind
Legend: BloodlineLegend: Bloodline
Coup de GraceCoup de Grace
InspirationInspiration
Magical FootwearMagical Footwear
Biscuit DeliveryBiscuit Delivery
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Seraphine's abilities

Passive, spells and ultimate

Stage Presence (P)

Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.

Cooldowns

Cooldowns by spell rank

LevelQWER
38s22s11s–
67s22s11s2m40
96s22s11s2m40
116s22s11s2m20
166s22s11s2m
186s22s11s2m

Playing as Ezreal

Tips to maximize your impact

  1. Land as many Qs as you can

    Land Mystic Shot (Q) as often as you can: each hit lowers all your cooldowns and adds a Rising Spell Force (passive) stack.

  2. Detonate the orb with a spell

    Detonate Essence Flux (W) with a spell rather than an auto: the orb deals its damage either way, but a spell refunds its mana cost plus a bonus.

  3. Save your E to escape

    Save Arcane Shift (E) to escape unless the kill is certain: it's your only way to reposition, on a 26 to 14 second cooldown.

  4. Finish across the map

    Cast Trueshot Barrage (R) across the map to finish a fleeing target: it hits everything in its line, but deals less to minions and non-epic monsters.

Playing against Seraphine

How to counter and exploit weaknesses

  1. Dodge her Beat Drop

    Dodge Beat Drop (E), especially if you're already slowed: it roots a slowed target and stuns an immobilized one.

  2. Back off before her third spell

    Count her basic spells and back off before the third: Stage Presence (passive) casts it twice, whether it damages, slows or shields.

  3. Spread out from your allies

    Spread out from your allies against Encore (R): each champion hit extends its range, and a charmed ally near you lets it reach you.

  4. Target her: she has no dash

    If you can engage, target Seraphine: her kit has no dash to escape.

Patch 16.21.1