Ezreal vs Yone

Ezreal
vs
Not enough games
Yone
Heavy AD damageSustained DPSHigh burstDive threat

Build vs Yone

Build adapted to this matchup

Recommended items for Ezreal: Tear of the Goddess, Trinity Force, Muramana, Ionian Boots of Lucidity, Spear of Shojin, Serylda's Grudge, Endless Hunger, Frozen Heart.

Starting items

Doran's Bow
Health Potion
x2

Core build

Tear of the Goddess
1
Trinity Force
2
Muramana
3

Standard

Ionian Boots of Lucidity
4CDR
Spear of Shojin
5

Summoner spells

FlashBarrier69%
ExhaustFlash23%

Anti CC

Mercury's Treads
4vs CC

Other options

Spear of Shojin
Serylda's Grudge
Endless Hunger
Frozen Heart
Essence Reaver
Guardian Angel
Manamune
Mortal Reminder
Executioner's Calling
Maw of Malmortius
Lord Dominik's Regards
Serpent's Fang
Voltaic Cyclosword
43.6% WR39 games
PrecisionPrecision
Lethal TempoLethal Tempo
Presence of MindPresence of Mind
Legend: BloodlineLegend: Bloodline
Coup de GraceCoup de Grace
InspirationInspiration
Magical FootwearMagical Footwear
Biscuit DeliveryBiscuit Delivery
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Yone's abilities

Passive, spells and ultimate

Way of the Hunter (P)

Yone deals magic damage with every second Attack. In addition, his critical strike chance is increased.

Cooldowns

Cooldowns by spell rank

LevelQWER
34s14s22s–
64s14s22s2m
94s14s22s2m
114s14s22s1m40
164s14s16s1m20
184s14s10s1m20

Playing as Ezreal

Tips to maximize your impact

  1. Land as many Qs as you can

    Land Mystic Shot (Q) as often as you can: each hit lowers all your cooldowns and adds a Rising Spell Force (passive) stack.

  2. Detonate the orb with a spell

    Detonate Essence Flux (W) with a spell rather than an auto: the orb deals its damage either way, but a spell refunds its mana cost plus a bonus.

  3. Save your E to escape

    Save Arcane Shift (E) to escape unless the kill is certain: it's your only way to reposition, on a 26 to 14 second cooldown.

  4. Finish across the map

    Cast Trueshot Barrage (R) across the map to finish a fleeing target: it hits everything in its line, but deals less to minions and non-epic monsters.

Playing against Yone

How to counter and exploit weaknesses

  1. Back off after two Mortal Steels

    Get out of his line after two Mortal Steel (Q) hits: the next one makes him dash forward and knocks the enemies hit into the air.

  2. Avoid his hits in spirit form

    During Soul Unbound (E), avoid taking hits: when he snaps back, part of all the damage he dealt you is repeated.

  3. Trap his return

    If you have ground-targeted CC, place it on the body he left behind: when Soul Unbound (E) ends, he has to return there.

  4. Judge him by his crit items

    Judge his threat by his crit items more than his level: Way of the Hunter (passive) raises his critical strike chance, so each crit item does more for him.

  5. Don't line up with your allies

    In teamfights, don't line up with your allies in front of him: Fate Sealed (R) hits every enemy in a line and knocks them into the air toward him.

Patch 16.21.1