Graves vs Hecarim

Graves
vs
51.1%

over 4711 games

Hecarim

Skill matchup

Strong engageHeavy AD damageHeavy CCDive threat

Build vs Hecarim

Build adapted to this matchup

Recommended items for Graves: Hubris, The Collector, Lord Dominik's Regards, Plated Steelcaps, Immortal Shieldbow, Infinity Edge, Mortal Reminder, Youmuu's Ghostblade.

Starting items

Scorchclaw Pup
Health Potion

Core build

Hubris
1
The Collector
2
Lord Dominik's Regards
3

Standard

Boots of Swiftness
4vs Slow
Immortal Shieldbow
5

Summoner spells

FlashSmite100%
HasteSmite0%

Anti CC

Mercury's Treads
4vs CC

Other options

Immortal Shieldbow
Infinity Edge
Mortal Reminder
Youmuu's Ghostblade
B. F. Sword
Serrated Dirk
Guardian Angel
Black Cleaver
Sundered Sky
Executioner's Calling
Bloodthirster
Umbral Glaive
Serpent's Fang
Maw of Malmortius
Jak'Sho, The Protean
Death's Dance
Hexoptics C44
Stormrazor
Mercurial Scimitar
Quicksilver Sash
Randuin's Omen
Voltaic Cyclosword
Profane Hydra
Protoplasm Harness
Kaenic Rookern
Edge of Night
Phantom Dancer
58.8% WR1,837 games
DominationDomination
Dark HarvestDark Harvest
Sudden ImpactSudden Impact
Grisly MementosGrisly Mementos
Treasure HunterTreasure Hunter
PrecisionPrecision
Legend: AlacrityLegend: Alacrity
TriumphTriumph
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Hecarim's abilities

Passive, spells and ultimate

Warpath (P)

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Cooldowns

Cooldowns by spell rank

LevelQWER
34s14s20s–
64s14s20s2m20
94s14s20s2m20
114s14s20s2m
164s14s18s1m40
184s14s16s1m40

Playing as Graves

Tips to maximize your impact

  1. Clear your line of fire

    Position with no minion between you and your target: each New Destiny (passive) auto fires 4 bullets that can't pass through units.

  2. Blind their carries

    Cast Smoke Screen (W) on their carries: inside the smoke, they're slowed and can't see anything outside it for 4 seconds.

  3. Back away as you fire your R

    Fire Collateral Damage (R) with your back to the danger: the shot knocks you backward, enough to reposition while dealing damage.

  4. Chain dashes during your clear

    Cast Quickdraw (E) often during your clear: it reloads a shell, gives armor and magic resist, and each bullet that hits lowers its cooldown.

Playing against Hecarim

How to counter and exploit weaknesses

  1. Leave the landing point of his R

    When he casts Onslaught of Shadows (R), move away from the end of his dash: the shockwave there fears every nearby enemy, longer after a long run.

  2. Save your CC for his charge

    If you have a slow or CC, save it for Devastating Charge (E): he gains speed as he runs, and Warpath (passive) turns it into AD.

  3. Save your burst for after his W

    Wait for Spirit of Dread (W) to end before your burst: while it lasts, he gains armor and magic resist and heals from damage dealt around him.

  4. Ward his gank paths

    Ward his gank paths: Devastating Charge (E) gains speed over time, so he looks to build momentum in the fog of war.

Patch 16.21.1