Hecarim vs Amumu
Hard matchup
You are stronger early. Look to snowball before your opponent scales.
Build vs Amumu
Build adapted to this matchup
Recommended items for Hecarim: Spear of Shojin, Black Cleaver, Death's Dance, Ionian Boots of Lucidity, Endless Hunger, Hubris, Maw of Malmortius, Axiom Arc.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Amumu's abilities
Passive, spells and ultimate
Amumu's basic attacks Curse his enemies, causing them to take bonus true damage from incoming magic damage.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 3s | 1s | 9s | – |
| 6 | 3s | 1s | 9s | 2m30 |
| 9 | 3s | 1s | 9s | 2m30 |
| 11 | 3s | 1s | 9s | 2m05 |
| 16 | 3s | 1s | 7s | 1m40 |
| 18 | 3s | 1s | 5s | 1m40 |
Playing as Hecarim
Tips to maximize your impact
- Charge from far away
Cast Devastating Charge (E) far from your target: the longer the run, the farther the knockback and the harder the hit, and Warpath (passive) turns your bonus move speed into AD.
- Engage from range with your R
Cast Onslaught of Shadows (R) from range: the fear from the shockwave, at the end of the dash, lasts longer after a long run.
- Recast Rampage without waiting
In teamfights, recast Rampage (Q) as soon as it's back: each cast that hits adds a stack, which lowers its cooldown and raises its damage.
- Activate your W in the thick of it
Activate Spirit of Dread (W) in the middle of the enemies: you gain armor and magic resist, and heal for part of the damage you and your team deal to them.
Playing against Amumu
How to counter and exploit weaknesses
- Stay behind your minions
Stay behind your minions: Bandage Toss (Q) stops on the first enemy hit, and it's his only spell to reach you.
- Step up after both bandages
Step up when both charges of Bandage Toss (Q) are gone: he can't reach you again until a charge comes back.
- Spread out from your allies
When he has Curse of the Sad Mummy (R), spread out from your allies in teamfights: the spell stuns every enemy around him.
- Ward the way into your lane
Ward the path between his jungle and your lane: Bandage Toss (Q) brings him onto you from range, and he has two charges to catch you.
Other Hecarim matchups
Patch 16.21.1