Hecarim vs Sejuani
Skill matchup
You are stronger early. Look to snowball before your opponent scales.
Build vs Sejuani
Build adapted to this matchup
Recommended items for Hecarim: Spear of Shojin, Black Cleaver, Death's Dance, Ionian Boots of Lucidity, Endless Hunger, Hubris, Maw of Malmortius, Axiom Arc.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Sejuani's abilities
Passive, spells and ultimate
After being out of combat, Sejuani gains Frost Armor which grants Armor and Magic Resist and immunity to slows. Frost Armor persists for a short time after Sejuani takes damage. Sejuani can damage a stunned enemy to shatter it, dealing massive magic damage.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 18s | 9s | 1.5s | – |
| 6 | 15s | 9s | 1.5s | 2m |
| 9 | 12s | 8s | 1.5s | 2m |
| 11 | 12s | 7s | 1.5s | 1m45 |
| 16 | 12s | 5s | 1.5s | 1m30 |
| 18 | 12s | 5s | 1.5s | 1m30 |
Playing as Hecarim
Tips to maximize your impact
- Charge from far away
Cast Devastating Charge (E) far from your target: the longer the run, the farther the knockback and the harder the hit, and Warpath (passive) turns your bonus move speed into AD.
- Engage from range with your R
Cast Onslaught of Shadows (R) from range: the fear from the shockwave, at the end of the dash, lasts longer after a long run.
- Recast Rampage without waiting
In teamfights, recast Rampage (Q) as soon as it's back: each cast that hits adds a stack, which lowers its cooldown and raises its damage.
- Activate your W in the thick of it
Activate Spirit of Dread (W) in the middle of the enemies: you gain armor and magic resist, and heal for part of the damage you and your team deal to them.
Playing against Sejuani
How to counter and exploit weaknesses
- Dodge her charge
Dodge Arctic Assault (Q) to the side: enemies it passes through take a knock-up, and the charge stops on the first champion hit.
- Leave before her second swing
Get out of range before the second swing of Winter's Wrath (W): it deals most of the damage and slows.
- Watch her melee allies too
With Frost stacks on you, watch out for her melee allies too: their autos apply them, and at 4, Permafrost (E) stuns you.
- Don't be first in her bola's path
Don't be the first champion in the path of Glacial Prison (R): that champion is stunned, longer if the bola comes from far away.
Other Hecarim matchups
Patch 16.21.1