Hecarim vs Shaco
Skill matchup
You are stronger early. Look to snowball before your opponent scales.
Build vs Shaco
Build adapted to this matchup
Recommended items for Hecarim: Spear of Shojin, Death's Dance, Endless Hunger, Ionian Boots of Lucidity, Black Cleaver, Hubris, Maw of Malmortius, Axiom Arc.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Shaco's abilities
Passive, spells and ultimate
Shaco's basic attacks and Two-Shiv Poison deal additional damage when striking from behind.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 13s | 15s | 8s | – |
| 6 | 12s | 15s | 8s | 1m40 |
| 9 | 11s | 15s | 8s | 1m40 |
| 11 | 11s | 15s | 8s | 1m30 |
| 16 | 11s | 15s | 8s | 1m20 |
| 18 | 11s | 15s | 8s | 1m20 |
Playing as Hecarim
Tips to maximize your impact
- Charge from far away
Cast Devastating Charge (E) far from your target: the longer the run, the farther the knockback and the harder the hit, and Warpath (passive) turns your bonus move speed into AD.
- Engage from range with your R
Cast Onslaught of Shadows (R) from range: the fear from the shockwave, at the end of the dash, lasts longer after a long run.
- Recast Rampage without waiting
In teamfights, recast Rampage (Q) as soon as it's back: each cast that hits adds a stack, which lowers its cooldown and raises its damage.
- Activate your W in the thick of it
Activate Spirit of Dread (W) in the middle of the enemies: you gain armor and magic resist, and heal for part of the damage you and your team deal to them.
Playing against Shaco
How to counter and exploit weaknesses
- Back before you get too low
Back before your health drops too low: below 30% health, Two-Shiv Poison (E) deals much more damage to you.
- Move away from his clone
Move away from the Hallucinate (R) clone before it dies: it explodes and spawns three boxes that fear nearby enemies.
- Focus him when he engages
If you can reach him, focus him when he engages with Deceive (Q): he no longer has it to escape, on a 13 to 11 second cooldown.
- Ward his camps and your entrances
Ward near his camps and at the entrances to your lane: spot him before Deceive (Q), which makes him invisible for his gank.
- Move carefully in his jungle
Move carefully in his jungle: Jack In The Box (W) goes invisible, fears the champion who comes near, then shoots nearby enemies for 5 seconds.
Other Hecarim matchups
Patch 16.21.1