Hecarim vs Zyra

Hecarim
vs
49.2%

over 443 games

Zyra

Skill matchup

Heavy AP damageHeavy pokeHeavy CCHigh burst

You are stronger early. Look to snowball before your opponent scales.

Build vs Zyra

Build adapted to this matchup

Recommended items for Hecarim: Spear of Shojin, Death's Dance, Endless Hunger, Ionian Boots of Lucidity, Maw of Malmortius, Hubris, Black Cleaver, Axiom Arc.

Starting items

Gustwalker Hatchling

Core build

Spear of Shojin
1
Death's Dance
2
Endless Hunger
3

Standard

Ionian Boots of Lucidity
4CDR
Maw of Malmortius
5

Summoner spells

HasteSmite99%
FlashSmite1%

Anti CC

Mercury's Treads
4vs CC

Other options

Maw of Malmortius
Hubris
Black Cleaver
Axiom Arc
Serylda's Grudge
Voltaic Cyclosword
Serpent's Fang
Eclipse
Randuin's Omen
Sterak's Gage
Spirit Visage
Executioner's Calling
Lord Dominik's Regards
Force of Nature
Chempunk Chainsword
Guardian Angel
Jak'Sho, The Protean
Edge of Night
Youmuu's Ghostblade
Trinity Force
Zeke's Convergence
Mortal Reminder
Mercurial Scimitar
Bastionbreaker
Quicksilver Sash
Frozen Heart
Serrated Dirk
Dead Man's Plate
62.2% WR45 games
SorcerySorcery
Stormraider's SurgeStormraider's Surge
Nimbus CloakNimbus Cloak
CelerityCelerity
WaterwalkingWaterwalking
PrecisionPrecision
Legend: HasteLegend: Haste
TriumphTriumph
Adaptive ForceAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Zyra's abilities

Passive, spells and ultimate

Garden of Thorns (P)

Seeds spawn around Zyra periodically, becoming faster with level. Zyra can cast Deadly Spines or Grasping Roots near seeds to grow plants, who fight for Zyra.

Cooldowns

Cooldowns by spell rank

LevelQWER
37s0s11s–
66s0s11s1m50
95s0s11s1m50
115s0s11s1m40
165s0s11s1m30
185s0s11s1m30

Playing as Hecarim

Tips to maximize your impact

  1. Charge from far away

    Cast Devastating Charge (E) far from your target: the longer the run, the farther the knockback and the harder the hit, and Warpath (passive) turns your bonus move speed into AD.

  2. Engage from range with your R

    Cast Onslaught of Shadows (R) from range: the fear from the shockwave, at the end of the dash, lasts longer after a long run.

  3. Recast Rampage without waiting

    In teamfights, recast Rampage (Q) as soon as it's back: each cast that hits adds a stack, which lowers its cooldown and raises its damage.

  4. Activate your W in the thick of it

    Activate Spirit of Dread (W) in the middle of the enemies: you gain armor and magic resist, and heal for part of the damage you and your team deal to them.

Playing against Zyra

How to counter and exploit weaknesses

  1. Dodge her roots

    Get out of the line of Grasping Roots (E): the roots pass through minions and root every enemy hit, then her plants hit the trapped target.

  2. Step on her seeds

    Step on her seeds to destroy them before she grows them: Rampant Growth (W) seeds reveal you for a moment, but leave her no plant.

  3. Kill her plants

    Take down the plants born from Garden of Thorns (passive), or back off until they die: they take fixed damage, like a ward, and don't live long.

  4. Get out of her thorns

    Get out of the Stranglethorns (R) zone as soon as it appears: the vines knock you into the air 2 seconds later, and her plants are empowered inside.

  5. Engage when her plants are far

    If you can engage, go for Zyra when her plants are far from her: the Thorn Spitter from Deadly Spines (Q) only fires at 575 range.

Patch 16.21.1