Heimerdinger vs Seraphine

Heimerdinger
vs
Not enough games
Seraphine
Heavy AP damageHeavy pokeHeavy CCHigh burst

Build vs Seraphine

The champion's reference build, for lack of enough games in this matchup

Recommended items for Heimerdinger: Blackfire Torch, Liandry's Torment, Zhonya's Hourglass, Sorcerer's Shoes, Rabadon's Deathcap, Void Staff, Morellonomicon, Banshee's Veil.

Starting items

Doran's Ring
Health Potion
x2

Core build

Blackfire Torch
1
Liandry's Torment
2
Zhonya's Hourglass
3

Standard

Sorcerer's Shoes
4Magic pen
Rabadon's Deathcap
5

Summoner spells

FlashTeleport100%

Anti CC

Mercury's Treads
4vs CC

Other options

Rabadon's Deathcap
Void Staff
Morellonomicon
Banshee's Veil
Stormsurge
SorcerySorcery
Arcane CometArcane Comet
Manaflow BandManaflow Band
Absolute FocusAbsolute Focus
ScorchScorch
PrecisionPrecision
Presence of MindPresence of Mind
Cut DownCut Down
Adaptive ForceAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Seraphine's abilities

Passive, spells and ultimate

Stage Presence (P)

Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.

Cooldowns

Cooldowns by spell rank

LevelQWER
38s22s11s–
67s22s11s2m40
96s22s11s2m40
116s22s11s2m20
166s22s11s2m
186s22s11s2m

Playing as Heimerdinger

Tips to maximize your impact

  1. Plant your turrets and stay close

    Place your turrets with H-28 G Evolution Turret (Q) where you want to fight, then stay close: if you move too far away, they deactivate after 8 seconds.

  2. Aim the center of your grenade

    Aim the center of CH-2 Electron Storm Grenade (E) at your target: only enemies in the center are stunned, and hitting a champion fully charges your nearby turrets.

  3. R then W for the kill

    To kill a target, cast UPGRADE!!! (R) then Hextech Micro-Rockets (W): you fire 4 waves of rockets instead of one.

  4. Giant turret for objectives

    For a teamfight or an objective, cast UPGRADE!!! (R) then H-28 G Evolution Turret (Q): the turret lasts 8 seconds, slows, deals area damage and is immune to CC.

Playing against Seraphine

How to counter and exploit weaknesses

  1. Dodge her Beat Drop

    Dodge Beat Drop (E), especially if you're already slowed: it roots a slowed target and stuns an immobilized one.

  2. Back off before her third spell

    Count her basic spells and back off before the third: Stage Presence (passive) casts it twice, whether it damages, slows or shields.

  3. Spread out from your allies

    Spread out from your allies against Encore (R): each champion hit extends its range, and a charmed ally near you lets it reach you.

  4. Target her: she has no dash

    If you can engage, target Seraphine: her kit has no dash to escape.

Patch 16.21.1