Jarvan IV vs Kindred

Jarvan IV
vs
49.4%

over 666 games

Kindred

Skill matchup

Heavy AD damageSustained DPSHigh burstHeavy poke

Build vs Kindred

Build adapted to this matchup

Recommended items for Jarvan IV: Profane Hydra, Voltaic Cyclosword, Bastionbreaker, Plated Steelcaps, Death's Dance, Sundered Sky, Black Cleaver, Eclipse.

Starting items

Scorchclaw Pup
Health Potion

Core build

Profane Hydra
1
Voltaic Cyclosword
2
Bastionbreaker
3

Standard

Boots of Swiftness
4vs Slow
Death's Dance
5

Summoner spells

FlashSmite100%
SmiteDot0%

Anti CC

Mercury's Treads
4vs CC

Other options

Death's Dance
Sundered Sky
Black Cleaver
Eclipse
Guardian Angel
Axiom Arc
Frozen Heart
Edge of Night
B. F. Sword
Serrated Dirk
Maw of Malmortius
Serpent's Fang
Spirit Visage
Endless Hunger
Serylda's Grudge
Lord Dominik's Regards
Spear of Shojin
Randuin's Omen
Hubris
The Collector
Thornmail
Titanic Hydra
Executioner's Calling
Mortal Reminder
Experimental Hexplate
Kaenic Rookern
Sterak's Gage
Youmuu's Ghostblade
55.8% WR104 games
PrecisionPrecision
ConquerorConqueror
TriumphTriumph
Legend: AlacrityLegend: Alacrity
Coup de GraceCoup de Grace
InspirationInspiration
Magical FootwearMagical Footwear
Cosmic InsightCosmic Insight
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Kindred's abilities

Passive, spells and ultimate

Mark of the Kindred (P)

Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.

Cooldowns

Cooldowns by spell rank

LevelQWER
39s18s14s–
69s18s14s2m40
99s17s14s2m40
119s16s14s2m20
169s14s11s2m
189s14s8s2m

Playing as Jarvan IV

Tips to maximize your impact

  1. Flag first, then lance

    Plant Demacian Standard (E), then cast Dragon Strike (Q) toward it: you fly to the flag and knock enemies in your path into the air.

  2. Start with an auto

    Land an auto as soon as you reach your target: Martial Cadence (passive) adds damage based on their current health, then only triggers on them again after a few seconds.

  3. Trap a carry in your arena

    Cast Cataclysm (R) on a carry who is away from their team: the arena is impassable, and you can recast to collapse it if it gets in your allies' way.

  4. Plant your flag near your allies

    In teamfights, plant Demacian Standard (E) near the allies who are attacking: it gives them attack speed while they stay close to it.

Playing against Kindred

How to counter and exploit weaknesses

  1. Move away after their E

    When Mounting Dread (E) hits you, move away: Kindred's third auto on you sends Wolf, who strikes based on your missing health.

  2. Leave Wolf's zone

    Leave the Wolf's Frenzy (W) zone: inside, Wolf bites Lamb's target based on their current health, and Dance of Arrows (Q) comes back much faster.

  3. Use their R zone to your advantage

    At low health, step into the zone of Lamb's Respite (R): no one dies there, enemies included, and everyone inside is healed at the end.

  4. Contest their hunts

    Contest the monsters Kindred hunts: each successful hunt from Mark of the Kindred (passive) empowers their spells for the rest of the game, and every 4, their range.

Patch 16.21.1