Kindred vs Jarvan IV

Kindred
vs
50.4%

over 1763 games

Jarvan IV

Skill matchup

Strong engageHeavy AD damageHeavy CCDive threat

Build vs Jarvan IV

Build adapted to this matchup

Recommended items for Kindred: Kraken Slayer, The Collector, Lord Dominik's Regards, Plated Steelcaps, Infinity Edge, Trinity Force, Hexoptics C44, Mortal Reminder.

Starting items

Scorchclaw Pup
Health Potion

Core build

Kraken Slayer
1
The Collector
2
Lord Dominik's Regards
3

Standard

Boots of Swiftness
4vs Slow
Infinity Edge
5

Summoner spells

FlashSmite100%
HasteSmite0%

Anti CC

Mercury's Treads
4vs CC

Other options

Infinity Edge
Trinity Force
Hexoptics C44
Mortal Reminder
B. F. Sword
Guardian Angel
Serrated Dirk
Rapid Firecannon
Wit's End
Blade of The Ruined King
Executioner's Calling
Immortal Shieldbow
Black Cleaver
Serpent's Fang
Yun Tal Wildarrows
Bloodthirster
Maw of Malmortius
Hubris
Runaan's Hurricane
Mercurial Scimitar
Quicksilver Sash
Stormrazor
Randuin's Omen
Phantom Dancer
Edge of Night
Jak'Sho, The Protean
Titanic Hydra
55.8% WR380 games
PrecisionPrecision
Press the AttackPress the Attack
TriumphTriumph
Legend: AlacrityLegend: Alacrity
Coup de GraceCoup de Grace
DominationDomination
Treasure HunterTreasure Hunter
Sudden ImpactSudden Impact
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Jarvan IV's abilities

Passive, spells and ultimate

Martial Cadence (P)

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s9s12s–
68s9s12s2m
96s9s12s2m
116s9s12s1m45
166s9s11s1m30
186s9s10s1m30

Playing as Kindred

Tips to maximize your impact

  1. Hunt your marks

    Hunt the targets of Mark of the Kindred (passive), jungle monsters included: each successful hunt empowers your basic spells, and every 4 hunts, your range increases.

  2. Fight inside Wolf's zone

    Activate Wolf's Frenzy (W), then fight inside its zone: Dance of Arrows (Q) has a much shorter cooldown there.

  3. Three autos after your E

    Cast Mounting Dread (E), then land three autos on the same target: the third sends Wolf, who strikes based on their missing health.

  4. Save your team with your R

    Cast Lamb's Respite (R) to save your team or deny an objective: nothing inside the zone can die, allies, enemies and monsters alike.

Playing against Jarvan IV

How to counter and exploit weaknesses

  1. Step out of his flag's line

    As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.

  2. Punish him after his combo

    Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.

  3. Save a way out of his arena

    If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.

Patch 16.21.1