Jax vs Camille
Skill matchup
Build vs Camille
Build adapted to this matchup
Recommended items for Jax: Trinity Force, Sundered Sky, Zhonya's Hourglass, Plated Steelcaps, Death's Dance, Blade of The Ruined King, Dusk and Dawn, Hextech Gunblade.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Camille's abilities
Passive, spells and ultimate
Basic attacks on champions grant a shield equal to a percentage of Camille's maximum health against their damage type (Physical or Magic) for a brief duration.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 12s | 16s | – |
| 6 | 7s | 12s | 16s | 2m20 |
| 9 | 5s | 11.5s | 16s | 2m20 |
| 11 | 5s | 11s | 16s | 1m55 |
| 16 | 5s | 10s | 14s | 1m30 |
| 18 | 5s | 10s | 12s | 1m30 |
Playing as Jax
Tips to maximize your impact
- Start trades with Counter Strike
Start your trades with Counter Strike (E): you dodge autos and take less area damage, and each dodged auto adds damage to the stunning counterattack.
- Look for long trades
Look for long trades: each consecutive auto increases your attack speed thanks to Relentless Assault (passive).
- Ward hop to escape
To escape, place a ward and jump to it with Leap Strike (Q): it can target any unit or ward, allied or enemy.
- Activate your R up close
Activate Grandmaster-at-Arms (R) up close: it only grants armor and magic resist if it hits a champion, and your bonus hits then land every other auto.
Playing against Camille
How to counter and exploit weaknesses
- Trade after her Hookshot
Take a trade after her Hookshot (E): it's her only dash before level 6, on a 16 to 12 second cooldown.
- Get out of her leap's path
When she latches onto a wall with Hookshot (E), step out of her line: she has 1 second to leap, and the landing stuns nearby champions.
- Back off between her two Qs
Back off after the first Precision Protocol (Q) attack: if the second comes after a short delay, it hits harder and part of it ignores your armor.
- Fight inside her R, don't flee
Save your spells to fight inside The Hextech Ultimatum (R) rather than to flee: the trapped target can't leave the zone while it lasts.
Patch 16.21.1