Jax vs Diana
Build vs Diana
Build adapted to this matchup
Recommended items for Jax: Trinity Force, Sundered Sky, Zhonya's Hourglass, Mercury's Treads, Dusk and Dawn, Blade of The Ruined King, Wit's End, Hextech Gunblade.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Diana's abilities
Passive, spells and ultimate
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 15s | 22s | – |
| 6 | 7s | 15s | 22s | 1m40 |
| 9 | 6s | 13.5s | 22s | 1m40 |
| 11 | 6s | 12s | 22s | 1m30 |
| 16 | 6s | 9s | 18s | 1m20 |
| 18 | 6s | 9s | 14s | 1m20 |
Playing as Jax
Tips to maximize your impact
- Start trades with Counter Strike
Start your trades with Counter Strike (E): you dodge autos and take less area damage, and each dodged auto adds damage to the stunning counterattack.
- Look for long trades
Look for long trades: each consecutive auto increases your attack speed thanks to Relentless Assault (passive).
- Ward hop to escape
To escape, place a ward and jump to it with Leap Strike (Q): it can target any unit or ward, allied or enemy.
- Activate your R up close
Activate Grandmaster-at-Arms (R) up close: it only grants armor and magic resist if it hits a champion, and your bonus hits then land every other auto.
Playing against Diana
How to counter and exploit weaknesses
- Dodge her crescent
Dodge Crescent Strike (Q): without the mark, Lunar Rush (E) keeps its 22 to 14 second cooldown and she can't recast it.
- Play hard before she hits 6
Take trades before she hits level 6: without Moonfall (R), she has no pull or slow to keep you in melee range.
- Spread out from your allies
Spread out from your allies when she dives: Moonfall (R) pulls in nearby enemies and hits harder for each champion pulled.
Patch 16.21.1