Karma vs Camille
Skill matchup
Build vs Camille
Build adapted to this matchup
Recommended items for Karma: Echoes of Helia, Moonstone Renewer, Redemption, Ionian Boots of Lucidity, Dream Maker, Zaz'Zak's Realmspike, Mikael's Blessing, Shurelya's Battlesong.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Camille's abilities
Passive, spells and ultimate
Basic attacks on champions grant a shield equal to a percentage of Camille's maximum health against their damage type (Physical or Magic) for a brief duration.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 12s | 16s | – |
| 6 | 7s | 12s | 16s | 2m20 |
| 9 | 5s | 11.5s | 16s | 2m20 |
| 11 | 5s | 11s | 16s | 1m55 |
| 16 | 5s | 10s | 14s | 1m30 |
| 18 | 5s | 10s | 12s | 1m30 |
Playing as Karma
Tips to maximize your impact
- Deal damage to refresh Mantra
Hit the enemy with your spells: Gathering Fire (passive) lowers the cooldown of Mantra (R) with each damaging ability.
- Mantra then Q to poke
To poke, cast Mantra (R) then Inner Flame (Q) at a group: the explosion leaves a ring of fire that slows and deals more damage.
- Mantra then W at low health
At low health, cast Mantra (R) then Focused Resolve (W): you restore part of your missing health at the start and end of the tether, and the root lasts longer.
- Mantra then E for the whole team
In teamfights, cast Mantra (R) then Inspire (E) on an ally surrounded by the others: everyone gets a shield and move speed, to engage or to escape.
Playing against Camille
How to counter and exploit weaknesses
- Trade after her Hookshot
Take a trade after her Hookshot (E): it's her only dash before level 6, on a 16 to 12 second cooldown.
- Get out of her leap's path
When she latches onto a wall with Hookshot (E), step out of her line: she has 1 second to leap, and the landing stuns nearby champions.
- Back off between her two Qs
Back off after the first Precision Protocol (Q) attack: if the second comes after a short delay, it hits harder and part of it ignores your armor.
- Fight inside her R, don't flee
Save your spells to fight inside The Hextech Ultimatum (R) rather than to flee: the trapped target can't leave the zone while it lasts.
Other Karma matchups
Patch 16.21.1