Karma vs Nautilus
Skill matchup
Build vs Nautilus
Build adapted to this matchup
Recommended items for Karma: Echoes of Helia, Moonstone Renewer, Redemption, Ionian Boots of Lucidity, Dream Maker, Zaz'Zak's Realmspike, Mikael's Blessing, Malignance.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Nautilus's abilities
Passive, spells and ultimate
Nautilus' first Attack against a target deals increased physical damage and roots them briefly.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 14s | 12s | 7s | – |
| 6 | 12s | 12s | 7s | 2m |
| 9 | 10s | 12s | 7s | 2m |
| 11 | 10s | 12s | 7s | 1m40 |
| 16 | 10s | 12s | 6s | 1m20 |
| 18 | 10s | 12s | 5s | 1m20 |
Playing as Karma
Tips to maximize your impact
- Deal damage to refresh Mantra
Hit the enemy with your spells: Gathering Fire (passive) lowers the cooldown of Mantra (R) with each damaging ability.
- Mantra then Q to poke
To poke, cast Mantra (R) then Inner Flame (Q) at a group: the explosion leaves a ring of fire that slows and deals more damage.
- Mantra then W at low health
At low health, cast Mantra (R) then Focused Resolve (W): you restore part of your missing health at the start and end of the tether, and the root lasts longer.
- Mantra then E for the whole team
In teamfights, cast Mantra (R) then Inspire (E) on an ally surrounded by the others: everyone gets a shield and move speed, to engage or to escape.
Playing against Nautilus
How to counter and exploit weaknesses
- Stay behind your minions
Once he hits level 2, stay behind your minions: the Dredge Line (Q) anchor hooks the first enemy hit, then the Staggering Blow (passive) auto keeps you in place.
- Hold still against Riptide
When he casts Riptide (E) near you, stay put until it ends: its three explosions spread out around him, and running too early makes you take the next ones and their slow.
- Back off after his anchor
When Dredge Line (Q) misses you, keep your distance: it's his only spell to reach you, on a 14 to 10 second cooldown.
- Get out of his shockwave's path
When he aims Depth Charge (R) at an ally, don't stand between them: the shockwave chases its target, and every enemy in its path takes a knock-up.
Other Karma matchups
Patch 16.21.1