Karma vs Milio
Skill matchup
Build vs Milio
Build adapted to this matchup
Recommended items for Karma: Echoes of Helia, Moonstone Renewer, Redemption, Ionian Boots of Lucidity, Dream Maker, Zaz'Zak's Realmspike, Oblivion Orb, Malignance.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Milio's abilities
Passive, spells and ultimate
Milio's abilities enchant allies on touch, making their next damage deal a burst of extra damage and burn the target.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 10s | 29s | 0.5s | – |
| 6 | 10s | 29s | 0.5s | 2m40 |
| 9 | 10s | 27s | 0.5s | 2m40 |
| 11 | 10s | 25s | 0.5s | 2m25 |
| 16 | 10s | 21s | 0.5s | 2m10 |
| 18 | 10s | 21s | 0.5s | 2m10 |
Playing as Karma
Tips to maximize your impact
- Deal damage to refresh Mantra
Hit the enemy with your spells: Gathering Fire (passive) lowers the cooldown of Mantra (R) with each damaging ability.
- Mantra then Q to poke
To poke, cast Mantra (R) then Inner Flame (Q) at a group: the explosion leaves a ring of fire that slows and deals more damage.
- Mantra then W at low health
At low health, cast Mantra (R) then Focused Resolve (W): you restore part of your missing health at the start and end of the tether, and the root lasts longer.
- Mantra then E for the whole team
In teamfights, cast Mantra (R) then Inspire (E) on an ally surrounded by the others: everyone gets a shield and move speed, to engage or to escape.
Playing against Milio
How to counter and exploit weaknesses
- Dodge his fireball
Dodge Ultra Mega Fire Kick (Q): it knocks you back, then explodes behind you and slows you.
- Back off when the campfire's up
Back off when Cozy Campfire (W) follows his carry: they gain attack range and restore health over time.
- Save a CC for after his R
If your team has several CC spells, save one for after Breath of Life (R): it cleanses disabling and immobilizing CC from his nearby allies.
- Go for Milio first
If you can reach him, go for Milio first, especially away from his allies: he has no dash or leap, and without him, his carry loses shields, heals and range.
Other Karma matchups
Patch 16.21.1