Karma vs Seraphine

Karma
vs
48.0%

over 5604 games

Seraphine

Skill matchup

Heavy AP damageHeavy pokeHeavy CCHigh burst

Build vs Seraphine

Build adapted to this matchup

Recommended items for Karma: Echoes of Helia, Moonstone Renewer, Redemption, Ionian Boots of Lucidity, Dream Maker, Mikael's Blessing, Zaz'Zak's Realmspike, Malignance.

Starting items

Health Potion
x2

Core build

Echoes of Helia
1
Moonstone Renewer
2
Redemption
3

Standard

Ionian Boots of Lucidity
4CDR
Dream Maker
5

Summoner spells

FlashHeal80%
ExhaustFlash13%

Anti CC

Mercury's Treads
4vs CC

Other options

Dream Maker
Mikael's Blessing
Zaz'Zak's Realmspike
Malignance
Oblivion Orb
Shurelya's Battlesong
Ardent Censer
Celestial Opposition
Dawncore
Solstice Sleigh
Morellonomicon
Staff of Flowing Water
Dark Seal
Locket of the Iron Solari
Imperial Mandate
Diadem of Songs
Knight's Vow
Luden's Echo
Shadowflame
Stormsurge
Tear of the Goddess
Horizon Focus
Mejai's Soulstealer
Zhonya's Hourglass
Cosmic Drive
Frozen Heart
Spirit Visage
56.8% WR259 games
SorcerySorcery
Summon AerySummon Aery
Manaflow BandManaflow Band
TranscendenceTranscendence
Gathering StormGathering Storm
ResolveResolve
RevitalizeRevitalize
Font of LifeFont of Life
Ability HasteAdaptive ForceHealth

Power Spikes

Strength by game phase

Seraphine's abilities

Passive, spells and ultimate

Stage Presence (P)

Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.

Cooldowns

Cooldowns by spell rank

LevelQWER
38s22s11s–
67s22s11s2m40
96s22s11s2m40
116s22s11s2m20
166s22s11s2m
186s22s11s2m

Playing as Karma

Tips to maximize your impact

  1. Deal damage to refresh Mantra

    Hit the enemy with your spells: Gathering Fire (passive) lowers the cooldown of Mantra (R) with each damaging ability.

  2. Mantra then Q to poke

    To poke, cast Mantra (R) then Inner Flame (Q) at a group: the explosion leaves a ring of fire that slows and deals more damage.

  3. Mantra then W at low health

    At low health, cast Mantra (R) then Focused Resolve (W): you restore part of your missing health at the start and end of the tether, and the root lasts longer.

  4. Mantra then E for the whole team

    In teamfights, cast Mantra (R) then Inspire (E) on an ally surrounded by the others: everyone gets a shield and move speed, to engage or to escape.

Playing against Seraphine

How to counter and exploit weaknesses

  1. Dodge her Beat Drop

    Dodge Beat Drop (E), especially if you're already slowed: it roots a slowed target and stuns an immobilized one.

  2. Back off before her third spell

    Count her basic spells and back off before the third: Stage Presence (passive) casts it twice, whether it damages, slows or shields.

  3. Spread out from your allies

    Spread out from your allies against Encore (R): each champion hit extends its range, and a charmed ally near you lets it reach you.

  4. Target her: she has no dash

    If you can engage, target Seraphine: her kit has no dash to escape.

Patch 16.21.1