Karma vs Hwei
Skill matchup
Build vs Hwei
Build adapted to this matchup
Recommended items for Karma: Echoes of Helia, Moonstone Renewer, Redemption, Ionian Boots of Lucidity, Dream Maker, Zaz'Zak's Realmspike, Mikael's Blessing, Malignance.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Hwei's abilities
Passive, spells and ultimate
Hwei primes enemy champions he damages with his abilities for his signature finishing touch.Hitting an enemy with a second damaging spell completes his signature, leaving it beneath them. The signature detonates after a short delay, dealing magic damage to all enemies in range.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 10s | 18s | 12s | – |
| 6 | 8s | 18s | 12s | 2m |
| 9 | 6s | 17.5s | 12s | 2m |
| 11 | 6s | 17s | 12s | 1m40 |
| 16 | 6s | 16s | 11s | 1m20 |
| 18 | 6s | 16s | 10s | 1m20 |
Playing as Karma
Tips to maximize your impact
- Deal damage to refresh Mantra
Hit the enemy with your spells: Gathering Fire (passive) lowers the cooldown of Mantra (R) with each damaging ability.
- Mantra then Q to poke
To poke, cast Mantra (R) then Inner Flame (Q) at a group: the explosion leaves a ring of fire that slows and deals more damage.
- Mantra then W at low health
At low health, cast Mantra (R) then Focused Resolve (W): you restore part of your missing health at the start and end of the tether, and the root lasts longer.
- Mantra then E for the whole team
In teamfights, cast Mantra (R) then Inspire (E) on an ally surrounded by the others: everyone gets a shield and move speed, to engage or to escape.
Playing against Hwei
How to counter and exploit weaknesses
- Trade after his damage spell
Trade after he uses a damage spell: Devastating Fire (QQ), Severing Bolt (QW) and Molten Fissure (QE) share a 10 to 6 second cooldown.
- Don't stand still or alone
Don't stand still or alone: Severing Bolt (QW) strikes after a delay and deals more damage to isolated or immobilized enemies.
- Jump on him if you can
If you can engage, jump on him right after one of his CC spells: Hwei has no dash or leap, and Subject: Torment (E) has a 12 to 10 second cooldown.
- Move away from the ally hit by his R
If an ally is hit by Spiraling Despair (R), move away from them: the vision expands around its target, slows and damages nearby enemies, then explodes.
Other Karma matchups
Patch 16.21.1