Karma vs Rell

Karma
vs
44.2%

over 1160 games

Rell

Hard matchup

Strong engageHeavy CCHeavy AP damageVery tanky

Build vs Rell

Build adapted to this matchup

Recommended items for Karma: Echoes of Helia, Moonstone Renewer, Redemption, Ionian Boots of Lucidity, Dream Maker, Zaz'Zak's Realmspike, Mikael's Blessing, Shurelya's Battlesong.

Starting items

Health Potion
x2

Core build

Echoes of Helia
1
Moonstone Renewer
2
Redemption
3

Standard

Ionian Boots of Lucidity
4CDR
Dream Maker
5

Summoner spells

FlashHeal80%
ExhaustFlash15%

Anti CC

Mercury's Treads
4vs CC

Other options

Dream Maker
Zaz'Zak's Realmspike
Mikael's Blessing
Shurelya's Battlesong
Malignance
Ardent Censer
Celestial Opposition
Oblivion Orb
Dawncore
Staff of Flowing Water
Dark Seal
Solstice Sleigh
Locket of the Iron Solari
Morellonomicon
Imperial Mandate
Knight's Vow
Diadem of Songs
Horizon Focus
Mejai's Soulstealer
Luden's Echo
Stormsurge
Shadowflame
Bandlepipes
Tear of the Goddess
Zhonya's Hourglass
Cryptbloom
Cosmic Drive
55.7% WR61 games
SorcerySorcery
Summon AerySummon Aery
Manaflow BandManaflow Band
TranscendenceTranscendence
Gathering StormGathering Storm
ResolveResolve
RevitalizeRevitalize
Font of LifeFont of Life
Ability HasteAdaptive ForceHealth

Power Spikes

Strength by game phase

Rell's abilities

Passive, spells and ultimate

Break the Mold (P)

Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.

Cooldowns

Cooldowns by spell rank

LevelQWER
311s10s14s–
610s10s14s2m
99s10s14s2m
119s10s14s1m40
169s10s12s1m20
189s10s10s1m20

Playing as Karma

Tips to maximize your impact

  1. Deal damage to refresh Mantra

    Hit the enemy with your spells: Gathering Fire (passive) lowers the cooldown of Mantra (R) with each damaging ability.

  2. Mantra then Q to poke

    To poke, cast Mantra (R) then Inner Flame (Q) at a group: the explosion leaves a ring of fire that slows and deals more damage.

  3. Mantra then W at low health

    At low health, cast Mantra (R) then Focused Resolve (W): you restore part of your missing health at the start and end of the tether, and the root lasts longer.

  4. Mantra then E for the whole team

    In teamfights, cast Mantra (R) then Inspire (E) on an ally surrounded by the others: everyone gets a shield and move speed, to engage or to escape.

Playing against Rell

How to counter and exploit weaknesses

  1. Back off when she speeds up

    Back off as soon as she speeds up toward you: Full Tilt (E) doubles her move speed toward enemies, and her next auto explodes.

  2. Don't count on a shield

    Don't count on a shield against her: Shattering Strike (Q) breaks all shields and stuns every unit in its line.

  3. Spread out from your allies

    Spread out from your allies when she gets into melee range: Magnet Storm (R) violently pulls nearby enemies in, then keeps dragging them toward her.

  4. Move away once she's on foot

    Move away from her once she's on foot: after Ferromancy: Crash Down (W), she's slowed, but gains armor and magic resist.

Patch 16.21.1