Karma vs Renata Glasc
Skill matchup
Build vs Renata Glasc
Build adapted to this matchup
Recommended items for Karma: Echoes of Helia, Moonstone Renewer, Redemption, Ionian Boots of Lucidity, Dream Maker, Mikael's Blessing, Zaz'Zak's Realmspike, Shurelya's Battlesong.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Renata Glasc's abilities
Passive, spells and ultimate
Renata's Attacks deal bonus damage and mark enemies. Renata's allies can damage marked enemies to deal bonus damage.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 16s | 28s | 14s | – |
| 6 | 16s | 28s | 14s | 2m30 |
| 9 | 16s | 27s | 14s | 2m30 |
| 11 | 16s | 26s | 14s | 2m10 |
| 16 | 16s | 24s | 12s | 1m50 |
| 18 | 16s | 24s | 10s | 1m50 |
Playing as Karma
Tips to maximize your impact
- Deal damage to refresh Mantra
Hit the enemy with your spells: Gathering Fire (passive) lowers the cooldown of Mantra (R) with each damaging ability.
- Mantra then Q to poke
To poke, cast Mantra (R) then Inner Flame (Q) at a group: the explosion leaves a ring of fire that slows and deals more damage.
- Mantra then W at low health
At low health, cast Mantra (R) then Focused Resolve (W): you restore part of your missing health at the start and end of the tether, and the root lasts longer.
- Mantra then E for the whole team
In teamfights, cast Mantra (R) then Inspire (E) on an ally surrounded by the others: everyone gets a shield and move speed, to engage or to escape.
Playing against Renata Glasc
How to counter and exploit weaknesses
- Stay behind your minions
Stay behind your minions: Handshake (Q) roots the first enemy hit, then can throw them into their allies.
- Step up after a missed Handshake
Step up when Handshake (Q) misses you: it's her only root, with a 16-second cooldown at every rank.
- Target her: she has no dash
If you can engage, target Renata: her kit has no dash to escape.
- Spread out from your carries
Spread out from your allies when she casts Hostile Takeover (R): berserk, you attack the nearest unit, your allies first.
- Don't hand them a kill
When an enemy survives thanks to Bailout (W), back off rather than offer a kill: they lose their health over 3 seconds, and only a takedown saves them.
Other Karma matchups
Patch 16.21.1