Karma vs Sona
Hard matchup
Build vs Sona
Build adapted to this matchup
Recommended items for Karma: Echoes of Helia, Moonstone Renewer, Redemption, Ionian Boots of Lucidity, Dream Maker, Oblivion Orb, Mikael's Blessing, Zaz'Zak's Realmspike.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Sona's abilities
Passive, spells and ultimate
Accelerando: Sona gains non-Ultimate ability haste permanently for her basic abilities as she uses her abilities well, up to a cap. Beyond that cap, further successful uses reduce her ultimate's remaining cooldown instead.Power Chord: Every few spell casts, Sona's next attack will deal bonus magic damage in addition to an additional effect based on what basic Ability Sona last activated.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 10s | 14s | – |
| 6 | 8s | 10s | 14s | 2m20 |
| 9 | 8s | 10s | 14s | 2m20 |
| 11 | 8s | 10s | 14s | 2m |
| 16 | 8s | 10s | 14s | 1m40 |
| 18 | 8s | 10s | 14s | 1m40 |
Playing as Karma
Tips to maximize your impact
- Deal damage to refresh Mantra
Hit the enemy with your spells: Gathering Fire (passive) lowers the cooldown of Mantra (R) with each damaging ability.
- Mantra then Q to poke
To poke, cast Mantra (R) then Inner Flame (Q) at a group: the explosion leaves a ring of fire that slows and deals more damage.
- Mantra then W at low health
At low health, cast Mantra (R) then Focused Resolve (W): you restore part of your missing health at the start and end of the tether, and the root lasts longer.
- Mantra then E for the whole team
In teamfights, cast Mantra (R) then Inspire (E) on an ally surrounded by the others: everyone gets a shield and move speed, to engage or to escape.
Playing against Sona
How to counter and exploit weaknesses
- Don't count on your minions
Don't count on your minions against Hymn of Valor (Q): it hits the two nearest enemies, champions first.
- Back off after her spells
Back off when she has cast several spells: Power Chord (passive) empowers her next auto, which damages, weakens or slows you.
- Spread out from your allies
Spread out from your allies against her: Crescendo (R) stuns every enemy it hits, and it's her only stun.
- Target her first
If you can engage, target Sona first: she has no dash, and without her, her team loses its heals and shields.
Other Karma matchups
Patch 16.21.1