Karma vs Tahm Kench
Skill matchup
Build vs Tahm Kench
Build adapted to this matchup
Recommended items for Karma: Echoes of Helia, Moonstone Renewer, Redemption, Ionian Boots of Lucidity, Dream Maker, Zaz'Zak's Realmspike, Malignance, Mikael's Blessing.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Tahm Kench's abilities
Passive, spells and ultimate
Tahm Kench puts the heft of his immense body behind his attacks, gaining extra damage based on his total health. Damaging enemy champions builds stacks of An Acquired Taste. At three stacks, he can use Devour on an enemy champion.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 21s | 3s | – |
| 6 | 6s | 21s | 3s | 0s |
| 9 | 5s | 20s | 3s | 0s |
| 11 | 5s | 19s | 3s | 0s |
| 16 | 5s | 17s | 3s | 0s |
| 18 | 5s | 17s | 3s | 0s |
Playing as Karma
Tips to maximize your impact
- Deal damage to refresh Mantra
Hit the enemy with your spells: Gathering Fire (passive) lowers the cooldown of Mantra (R) with each damaging ability.
- Mantra then Q to poke
To poke, cast Mantra (R) then Inner Flame (Q) at a group: the explosion leaves a ring of fire that slows and deals more damage.
- Mantra then W at low health
At low health, cast Mantra (R) then Focused Resolve (W): you restore part of your missing health at the start and end of the tether, and the root lasts longer.
- Mantra then E for the whole team
In teamfights, cast Mantra (R) then Inspire (E) on an ally surrounded by the others: everyone gets a shield and move speed, to engage or to escape.
Playing against Tahm Kench
How to counter and exploit weaknesses
- Don't give him three stacks
Back off before he stacks An Acquired Taste (passive) three times on you: Tongue Lash (Q) would stun you, and Devour (R) could swallow you.
- Trade after his shield
Take a trade right after the Thick Skin (E) shield: by activating it, he gives up the healing his stored damage would have given him.
- Get out of his dive zone
Leave the area where Abyssal Dive (W) will make him reappear: the impact knocks every enemy in it into the air.
- Focus him when he swallows an ally
When he swallows one of his allies with Devour (R), focus him: he can't attack or cast any spell other than Abyssal Dive (W).
- Interrupt his dive
If you have CC, use it during Abyssal Dive (W): he channels before reappearing, and an immobilizing effect cancels the dive.
Other Karma matchups
Patch 16.21.1