Karma vs Twisted Fate
Build vs Twisted Fate
The champion's reference build, for lack of enough games in this matchup
Recommended items for Karma: Echoes of Helia, Moonstone Renewer, Redemption, Ionian Boots of Lucidity, Dream Maker, Mikael's Blessing, Shurelya's Battlesong, Malignance.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Twisted Fate's abilities
Passive, spells and ultimate
Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving 1 to 6 bonus gold.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 6s | 6s | 0s | – |
| 6 | 5.5s | 6s | 0s | 2m50 |
| 9 | 5s | 6s | 0s | 2m50 |
| 11 | 5s | 6s | 0s | 2m20 |
| 16 | 5s | 6s | 0s | 1m50 |
| 18 | 5s | 6s | 0s | 1m50 |
Playing as Karma
Tips to maximize your impact
- Deal damage to refresh Mantra
Hit the enemy with your spells: Gathering Fire (passive) lowers the cooldown of Mantra (R) with each damaging ability.
- Mantra then Q to poke
To poke, cast Mantra (R) then Inner Flame (Q) at a group: the explosion leaves a ring of fire that slows and deals more damage.
- Mantra then W at low health
At low health, cast Mantra (R) then Focused Resolve (W): you restore part of your missing health at the start and end of the tether, and the root lasts longer.
- Mantra then E for the whole team
In teamfights, cast Mantra (R) then Inspire (E) on an ally surrounded by the others: everyone gets a shield and move speed, to engage or to escape.
Playing against Twisted Fate
How to counter and exploit weaknesses
- Back off when he shuffles his cards
Step out of his attack range when he shuffles his cards with Pick a Card (W): if he locks in the Gold Card, his next auto stuns you.
- Engage after his Gold Card
If you can engage, go in right after his Gold Card: without Pick a Card (W), he has no other stun and no dash to escape.
- Play safe when he casts his ult
As soon as he casts Destiny (R), move closer to your tower if you're low: he sees every champion on your team for 6 to 10 seconds and can teleport to you.
- Ping as soon as he disappears
Ping your team as soon as he leaves your vision: Destiny (R) takes him up to 5500 range away, which lets him gank a nearby lane.
Other Karma matchups
Patch 16.21.1