Kha'Zix vs Kindred
Skill matchup
Build vs Kindred
Build adapted to this matchup
Recommended items for Kha'Zix: Umbral Glaive, Voltaic Cyclosword, Bastionbreaker, Ionian Boots of Lucidity, Edge of Night, Serylda's Grudge, Hubris, Serrated Dirk.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Kindred's abilities
Passive, spells and ultimate
Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 18s | 14s | – |
| 6 | 9s | 18s | 14s | 2m40 |
| 9 | 9s | 17s | 14s | 2m40 |
| 11 | 9s | 16s | 14s | 2m20 |
| 16 | 9s | 14s | 11s | 2m |
| 18 | 9s | 14s | 8s | 2m |
Playing as Kha'Zix
Tips to maximize your impact
- Pounce on isolated targets
Jump on an isolated target with Leap (E), then Taste Their Fear (Q): with no ally nearby, Unseen Threat (passive) marks them and the spell hits much harder.
- Vanish to reposition
In teamfights, cast Void Assault (R) to vanish and reposition: the invisibility triggers Unseen Threat (passive), and your next auto damages and slows.
- Heal with your spike
Detonate Void Spike (W) close to you in the jungle or in teamfights: you heal if you're inside the explosion area.
- Pick your evolutions well
Pick your evolutions to fit the game: evolved Leap (E) resets on each takedown, evolved Taste Their Fear (Q) gains range and a lower cooldown on isolated targets.
Playing against Kindred
How to counter and exploit weaknesses
- Move away after their E
When Mounting Dread (E) hits you, move away: Kindred's third auto on you sends Wolf, who strikes based on your missing health.
- Leave Wolf's zone
Leave the Wolf's Frenzy (W) zone: inside, Wolf bites Lamb's target based on their current health, and Dance of Arrows (Q) comes back much faster.
- Use their R zone to your advantage
At low health, step into the zone of Lamb's Respite (R): no one dies there, enemies included, and everyone inside is healed at the end.
- Contest their hunts
Contest the monsters Kindred hunts: each successful hunt from Mark of the Kindred (passive) empowers their spells for the rest of the game, and every 4, their range.
Other Kha'Zix matchups
Patch 16.21.1