Lee Sin vs Kindred
Skill matchup
Build vs Kindred
Build adapted to this matchup
Recommended items for Lee Sin: Eclipse, Black Cleaver, Death's Dance, Plated Steelcaps, Voltaic Cyclosword, Profane Hydra, Sundered Sky, Guardian Angel.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Kindred's abilities
Passive, spells and ultimate
Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 18s | 14s | – |
| 6 | 9s | 18s | 14s | 2m40 |
| 9 | 9s | 17s | 14s | 2m40 |
| 11 | 9s | 16s | 14s | 2m20 |
| 16 | 9s | 14s | 11s | 2m |
| 18 | 9s | 14s | 8s | 2m |
Playing as Lee Sin
Tips to maximize your impact
- Kick your target into your team
For the Insec, land Sonic Wave (Q), reach the target, ward behind them and jump to it with Safeguard (W): Dragon's Rage (R) kicks them toward your team.
- Recast Q on a low-health target
Wait until your target has lost health before casting Resonating Strike (Q): its damage scales with missing health, and you have 3 seconds to cast it.
- Ward hop to escape
Cast Safeguard (W) on an ally, minions included, or on a ward to dodge or escape: it has a 7-second cooldown and also shields the targeted allied champion.
- Get ahead early
Look for invades, ganks and objectives early on: Lee Sin is strongest early, and his impact drops once the others have their items.
Playing against Kindred
How to counter and exploit weaknesses
- Move away after their E
When Mounting Dread (E) hits you, move away: Kindred's third auto on you sends Wolf, who strikes based on your missing health.
- Leave Wolf's zone
Leave the Wolf's Frenzy (W) zone: inside, Wolf bites Lamb's target based on their current health, and Dance of Arrows (Q) comes back much faster.
- Use their R zone to your advantage
At low health, step into the zone of Lamb's Respite (R): no one dies there, enemies included, and everyone inside is healed at the end.
- Contest their hunts
Contest the monsters Kindred hunts: each successful hunt from Mark of the Kindred (passive) empowers their spells for the rest of the game, and every 4, their range.
Other Lee Sin matchups
Patch 16.21.1