Malphite vs Jarvan IV

Malphite
vs
Not enough games
Jarvan IV
Strong engageHeavy AD damageHeavy CCDive threat

Build vs Jarvan IV

The champion's reference build, for lack of enough games in this matchup

Recommended items for Malphite: Sunfire Aegis, Thornmail, Frozen Heart, Plated Steelcaps, Malignance, Jak'Sho, The Protean, Kaenic Rookern, Randuin's Omen.

Starting items

Doran's Ring
Health Potion
x2

Core build

Sunfire Aegis
1
Thornmail
2
Frozen Heart
3

Standard

Boots of Swiftness
4vs Slow
Malignance
5

Summoner spells

FlashTeleport80%
FlashDot20%

Anti CC

Mercury's Treads
4vs CC

Other options

Malignance
Jak'Sho, The Protean
Kaenic Rookern
Randuin's Omen
SorcerySorcery
Arcane CometArcane Comet
Manaflow BandManaflow Band
TranscendenceTranscendence
ScorchScorch
ResolveResolve
Second WindSecond Wind
OvergrowthOvergrowth
Attack SpeedHealth ScalingHealth Scaling

Power Spikes

Strength by game phase

Jarvan IV's abilities

Passive, spells and ultimate

Martial Cadence (P)

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s9s12s–
68s9s12s2m
96s9s12s2m
116s9s12s1m45
166s9s11s1m30
186s9s10s1m30

Playing as Malphite

Tips to maximize your impact

  1. Wait for them to group for R

    Save Unstoppable Force (R) for when the enemy carries are grouped: nothing stops your charge, and the impact knocks every enemy in the area into the air.

  2. Steal speed with Seismic Shard

    Cast Seismic Shard (Q) before engaging or to escape: it slows the target and gives you the speed it steals.

  3. Trade with your shield up

    Take your trades while Granite Shield (passive) is up: it absorbs 10% of your max health, and Thunderclap (W) then triples your bonus armor.

  4. Ground Slam against attackers

    Against a champion who lives on autos, start your trades with Ground Slam (E): it lowers their attack speed, and its damage scales with your armor.

Playing against Jarvan IV

How to counter and exploit weaknesses

  1. Step out of his flag's line

    As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.

  2. Punish him after his combo

    Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.

  3. Save a way out of his arena

    If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.

Patch 16.21.1