Mel vs Pyke
Build vs Pyke
The champion's reference build, for lack of enough games in this matchup
Recommended items for Mel: Luden's Echo, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Rabadon's Deathcap, Void Staff, Stormsurge, Cosmic Drive.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Pyke's abilities
Passive, spells and ultimate
When Pyke is hidden from enemies, he regenerates damage that he has recently taken from champions. Pyke also cannot gain extra Maximum Health from any source, and instead gains Bonus AD.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 10s | 14s | 15s | – |
| 6 | 9s | 14s | 15s | 1m40 |
| 9 | 8s | 13s | 15s | 1m40 |
| 11 | 8s | 12s | 15s | 1m25 |
| 16 | 8s | 10s | 13s | 1m10 |
| 18 | 8s | 10s | 11s | 1m10 |
Playing as Mel
Tips to maximize your impact
- Poke from range with your volley
Stay back and poke with Radiant Volley (Q): its projectiles explode in an area up to 950 range, and each hit applies Overwhelm.
- An auto after each spell
Land an auto after each spell: Searing Brilliance (passive) adds three projectiles to it per spell cast, and enough Overwhelm executes the target.
- Reflect their projectiles
Save Rebuttal (W) for a dangerous projectile: the barrier sends it back to its caster, and you gain a shield and move speed.
- Land your snare dead center
Hit your target head-on with Solar Snare (E): only the core of the orb roots, the aura around it just slows and damages.
- Finish from range with your R
Cast Golden Eclipse (R) to finish from range: it hits every enemy marked by Overwhelm, wherever they are, harder with each stack.
Playing against Pyke
How to counter and exploit weaknesses
- Put a minion between you and him
When he charges Bone Skewer (Q), put a minion between you and him or step aside: the hook pulls the first enemy hit.
- Back off when sharks appear
Back off as soon as sharks appear under your feet: it means Pyke is hidden right next to you in Ghostwater Dive (W).
- Leave the line of his phantom
After the Phantom Undertow (E) dash, get out of the line between his starting point and him: the phantom returns to Pyke and stuns champions it passes through.
- Leave his X at low health
Get out of the Death From Below (R) X when you're low: below its health threshold, you're executed there, and above it, you only take part of the damage.
- Focus him as soon as he shows
If you can reach him, focus him as soon as he shows himself: out of your sight, Gift of the Drowned Ones (passive) restores the damage you just dealt him.
Other Mel matchups
Patch 16.21.1