Mel vs Thresh
Build vs Thresh
The champion's reference build, for lack of enough games in this matchup
Recommended items for Mel: Luden's Echo, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Rabadon's Deathcap, Void Staff, Stormsurge, Cosmic Drive.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Thresh's abilities
Passive, spells and ultimate
Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 19s | 21s | 13s | – |
| 6 | 14s | 21s | 13s | 2m |
| 9 | 9s | 20s | 13s | 2m |
| 11 | 9s | 19s | 13s | 1m40 |
| 16 | 9s | 17s | 11.5s | 1m20 |
| 18 | 9s | 17s | 10s | 1m20 |
Playing as Mel
Tips to maximize your impact
- Poke from range with your volley
Stay back and poke with Radiant Volley (Q): its projectiles explode in an area up to 950 range, and each hit applies Overwhelm.
- An auto after each spell
Land an auto after each spell: Searing Brilliance (passive) adds three projectiles to it per spell cast, and enough Overwhelm executes the target.
- Reflect their projectiles
Save Rebuttal (W) for a dangerous projectile: the barrier sends it back to its caster, and you gain a shield and move speed.
- Land your snare dead center
Hit your target head-on with Solar Snare (E): only the core of the orb roots, the aura around it just slows and damages.
- Finish from range with your R
Cast Golden Eclipse (R) to finish from range: it hits every enemy marked by Overwhelm, wherever they are, harder with each stack.
Playing against Thresh
How to counter and exploit weaknesses
- Stay behind your minions
Keep minions between you and Thresh: Death Sentence (Q) stuns and pulls the first unit hit, so one minion is enough to block it.
- Step up after a missed hook
Step up when Death Sentence (Q) misses you: he keeps its full cooldown, 19 to 9 seconds, which only goes down if the hook lands.
- Don't give him free autos
Don't stay in his range for no reason: Flay (E) charges his autos between hits, and a charged auto hits hard early on.
- Beware the first wall of his box
Avoid being the first to break a wall of The Box (R): that one slows and deals full damage. After that, the remaining walls deal no damage.
Patch 16.21.1