Matchup
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Neutral
Neutral
Neutral
Corki's abilities
Passive, spells and ultimate
Hextech Munitions (P)
A percentage of Corki's basic attack damage is dealt as bonus true damage.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 20s | 12s | – |
| 6 | 8s | 20s | 12s | 2s |
| 9 | 7s | 18s | 12s | 2s |
| 11 | 7s | 16s | 12s | 2s |
| 16 | 7s | 12s | 12s | 2s |
| 18 | 7s | 12s | 12s | 2s |
Playing against Corki
How to counter and exploit weaknesses
1
The majority of Corki's damage is magic — buy MR even though he's an ADC.
2
The Package is visible (he glows when he has it) — respect his engage range when he's picked it up.
3
Without his W, Corki is immobile — force fights when his dash is on cooldown.
4
He's weak before Trinity Force — punish him in the early game.