Nautilus vs Rell

Nautilus
vs
43.1%

over 2186 games

Rell

Hard matchup

Strong engageHeavy CCHeavy AP damageVery tanky

Build vs Rell

Build adapted to this matchup

Recommended items for Nautilus: Locket of the Iron Solari, Knight's Vow, Bandlepipes, Plated Steelcaps, Celestial Opposition, Solstice Sleigh, Bramble Vest, Thornmail.

Starting items

Health Potion
x2

Core build

Locket of the Iron Solari
1
Knight's Vow
2
Bandlepipes
3

Standard

Boots of Swiftness
4vs Slow
Celestial Opposition
5

Summoner spells

FlashDot58%
FlashHeal25%

Anti CC

Mercury's Treads
4vs CC

Other options

Celestial Opposition
Solstice Sleigh
Bramble Vest
Thornmail
Protoplasm Harness
Bloodsong
Kaenic Rookern
Zeke's Convergence
Frozen Heart
Mikael's Blessing
Randuin's Omen
Heartsteel
Abyssal Mask
Sunfire Aegis
Spirit Visage
Dead Man's Plate
Redemption
Imperial Mandate
Jak'Sho, The Protean
Oblivion Orb
Zaz'Zak's Realmspike
Hollow Radiance
Shadowflame
Dark Seal
Unending Despair
Warmog's Armor
Fimbulwinter
61.0% WR105 games
ResolveResolve
AftershockAftershock
Shield BashShield Bash
Bone PlatingBone Plating
UnflinchingUnflinching
InspirationInspiration
Biscuit DeliveryBiscuit Delivery
Cosmic InsightCosmic Insight
Ability HasteHealth ScalingHealth Scaling

Power Spikes

Strength by game phase

Rell's abilities

Passive, spells and ultimate

Break the Mold (P)

Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.

Cooldowns

Cooldowns by spell rank

LevelQWER
311s10s14s–
610s10s14s2m
99s10s14s2m
119s10s14s1m40
169s10s12s1m20
189s10s10s1m20

Playing as Nautilus

Tips to maximize your impact

  1. Hook their carry

    Aim Dredge Line (Q) at their carry: you and your target are pulled toward each other, and they're briefly stunned.

  2. Auto right after your Dredge Line

    After Dredge Line (Q), land an auto right away: Staggering Blow (passive) roots the target after the stun, giving your ADC time to arrive.

  3. Switch targets to root

    In teamfights, hit a new target whenever you can: your first auto on each target triggers Staggering Blow (passive) and briefly roots them.

  4. Depth Charge on their backline carry

    Cast Depth Charge (R) on their backline carry: every enemy the shockwave crosses along the way also takes a knock-up and a stun.

Playing against Rell

How to counter and exploit weaknesses

  1. Back off when she speeds up

    Back off as soon as she speeds up toward you: Full Tilt (E) doubles her move speed toward enemies, and her next auto explodes.

  2. Don't count on a shield

    Don't count on a shield against her: Shattering Strike (Q) breaks all shields and stuns every unit in its line.

  3. Spread out from your allies

    Spread out from your allies when she gets into melee range: Magnet Storm (R) violently pulls nearby enemies in, then keeps dragging them toward her.

  4. Move away once she's on foot

    Move away from her once she's on foot: after Ferromancy: Crash Down (W), she's slowed, but gains armor and magic resist.

Patch 16.21.1