Matchup
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Neutral
Neutral
Neutral
Rell's abilities
Passive, spells and ultimate
Break the Mold (P)
Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 11s | 10s | 14s | – |
| 6 | 10s | 10s | 14s | 2m |
| 9 | 9s | 10s | 14s | 2m |
| 11 | 9s | 10s | 14s | 1m40 |
| 16 | 9s | 10s | 12s | 1m20 |
| 18 | 9s | 10s | 10s | 1m20 |
Playing against Rell
How to counter and exploit weaknesses
1
Rell is VERY slow after her engage (dismounted form): punish her when she's on foot.
2
Her engage is predictable (W charge): sidestep or Flash the knockup.
3
Spread out to avoid her R pull + E stun hitting multiple targets.
4
Focus her after her engage: in dismounted form, she can't move quickly.