Rell vs Nautilus
Favorable matchup
Build vs Nautilus
Build adapted to this matchup
Recommended items for Rell: Zeke's Convergence, Locket of the Iron Solari, Knight's Vow, Plated Steelcaps, Celestial Opposition, Solstice Sleigh, Bramble Vest, Thornmail.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Nautilus's abilities
Passive, spells and ultimate
Nautilus' first Attack against a target deals increased physical damage and roots them briefly.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 14s | 12s | 7s | – |
| 6 | 12s | 12s | 7s | 2m |
| 9 | 10s | 12s | 7s | 2m |
| 11 | 10s | 12s | 7s | 1m40 |
| 16 | 10s | 12s | 6s | 1m20 |
| 18 | 10s | 12s | 5s | 1m20 |
Playing as Rell
Tips to maximize your impact
- Crash down from your mount
Engage with Ferromancy: Crash Down (W), which knocks enemies into the air where you land and shields you until you remount.
- Shattering Strike on a shield
Save Shattering Strike (Q) for a shielded target: the strike breaks all their shields and stuns every unit in the line.
- Pull, then crash down
Cast Magnet Storm (R) in the middle of them, then Ferromancy: Crash Down (W) on top of them, so the enemies you just pulled in take a knock-up.
- Charge with the ally who engages
Cast Full Tilt (E) on the ally engaging with you: you both gain move speed, doubled toward enemies, and your next auto explodes.
Playing against Nautilus
How to counter and exploit weaknesses
- Stay behind your minions
Once he hits level 2, stay behind your minions: the Dredge Line (Q) anchor hooks the first enemy hit, then the Staggering Blow (passive) auto keeps you in place.
- Hold still against Riptide
When he casts Riptide (E) near you, stay put until it ends: its three explosions spread out around him, and running too early makes you take the next ones and their slow.
- Back off after his anchor
When Dredge Line (Q) misses you, keep your distance: it's his only spell to reach you, on a 14 to 10 second cooldown.
- Get out of his shockwave's path
When he aims Depth Charge (R) at an ally, don't stand between them: the shockwave chases its target, and every enemy in its path takes a knock-up.
Other Rell matchups
Patch 16.21.1