Rell vs Poppy
You are stronger early. Look to snowball before your opponent scales.
Build vs Poppy
The champion's reference build, for lack of enough games in this matchup
Recommended items for Rell: Zeke's Convergence, Locket of the Iron Solari, Knight's Vow, Ionian Boots of Lucidity, Celestial Opposition, Thornmail, Protoplasm Harness, Bandlepipes.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Poppy's abilities
Passive, spells and ultimate
Poppy throws her buckler that bounces off the target. Poppy can pick it up to gain a temporary shield.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 20s | 14s | – |
| 6 | 6s | 20s | 14s | 2m20 |
| 9 | 4s | 18s | 14s | 2m20 |
| 11 | 4s | 16s | 14s | 2m |
| 16 | 4s | 12s | 12s | 1m40 |
| 18 | 4s | 12s | 10s | 1m40 |
Playing as Rell
Tips to maximize your impact
- Crash down from your mount
Engage with Ferromancy: Crash Down (W), which knocks enemies into the air where you land and shields you until you remount.
- Shattering Strike on a shield
Save Shattering Strike (Q) for a shielded target: the strike breaks all their shields and stuns every unit in the line.
- Pull, then crash down
Cast Magnet Storm (R) in the middle of them, then Ferromancy: Crash Down (W) on top of them, so the enemies you just pulled in take a knock-up.
- Charge with the ally who engages
Cast Full Tilt (E) on the ally engaging with you: you both gain move speed, doubled toward enemies, and your next auto explodes.
Playing against Poppy
How to counter and exploit weaknesses
- Stay away from walls
Stay away from walls against her: Heroic Charge (E) stuns you if she slams you into an obstacle.
- Step on her buckler
Step on the Iron Ambassador (passive) buckler when it lands: she can no longer pick it up, so she doesn't get her shield.
- No dashes during Steadfast Presence
If you have a dash, don't use it near her during Steadfast Presence (W): the field stops it, and you're slowed and grounded.
- Interrupt her Verdict charge
If you have CC, use it when she spins her hammer for Keeper's Verdict (R): the longer she charges, the farther she sends her target.
Other Rell matchups
Patch 16.21.1