Rell vs Thresh
Skill matchup
Build vs Thresh
Build adapted to this matchup
Recommended items for Rell: Zeke's Convergence, Locket of the Iron Solari, Knight's Vow, Plated Steelcaps, Celestial Opposition, Solstice Sleigh, Bramble Vest, Thornmail.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Thresh's abilities
Passive, spells and ultimate
Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 19s | 21s | 13s | – |
| 6 | 14s | 21s | 13s | 2m |
| 9 | 9s | 20s | 13s | 2m |
| 11 | 9s | 19s | 13s | 1m40 |
| 16 | 9s | 17s | 11.5s | 1m20 |
| 18 | 9s | 17s | 10s | 1m20 |
Playing as Rell
Tips to maximize your impact
- Crash down from your mount
Engage with Ferromancy: Crash Down (W), which knocks enemies into the air where you land and shields you until you remount.
- Shattering Strike on a shield
Save Shattering Strike (Q) for a shielded target: the strike breaks all their shields and stuns every unit in the line.
- Pull, then crash down
Cast Magnet Storm (R) in the middle of them, then Ferromancy: Crash Down (W) on top of them, so the enemies you just pulled in take a knock-up.
- Charge with the ally who engages
Cast Full Tilt (E) on the ally engaging with you: you both gain move speed, doubled toward enemies, and your next auto explodes.
Playing against Thresh
How to counter and exploit weaknesses
- Stay behind your minions
Keep minions between you and Thresh: Death Sentence (Q) stuns and pulls the first unit hit, so one minion is enough to block it.
- Step up after a missed hook
Step up when Death Sentence (Q) misses you: he keeps its full cooldown, 19 to 9 seconds, which only goes down if the hook lands.
- Don't give him free autos
Don't stay in his range for no reason: Flay (E) charges his autos between hits, and a charged auto hits hard early on.
- Beware the first wall of his box
Avoid being the first to break a wall of The Box (R): that one slows and deals full damage. After that, the remaining walls deal no damage.
Other Rell matchups
Patch 16.21.1