Thresh vs Rell

Thresh
vs
48.9%

over 2761 games

Rell

Skill matchup

Strong engageHeavy CCHeavy AP damageVery tanky

Build vs Rell

Build adapted to this matchup

Recommended items for Thresh: Locket of the Iron Solari, Knight's Vow, Zeke's Convergence, Boots of Swiftness, Solstice Sleigh, Celestial Opposition, Frozen Heart, Bramble Vest.

Starting items

Health Potion
x2

Core build

Locket of the Iron Solari
1
Knight's Vow
2
Zeke's Convergence
3

Standard

Boots of Swiftness
4vs Slow
Solstice Sleigh
5

Summoner spells

FlashDot52%
FlashHeal26%

Anti CC

Mercury's Treads
4vs CC

Other options

Solstice Sleigh
Celestial Opposition
Frozen Heart
Bramble Vest
Bandlepipes
Mikael's Blessing
Thornmail
Kaenic Rookern
Protoplasm Harness
Redemption
Randuin's Omen
Abyssal Mask
Bloodsong
Imperial Mandate
Jak'Sho, The Protean
Force of Nature
Shurelya's Battlesong
Heartsteel
Dead Man's Plate
Dream Maker
Unending Despair
Oblivion Orb
Hollow Radiance
Spirit Visage
Zaz'Zak's Realmspike
Sunfire Aegis
53.9% WR167 games
ResolveResolve
AftershockAftershock
Font of LifeFont of Life
Bone PlatingBone Plating
UnflinchingUnflinching
InspirationInspiration
Biscuit DeliveryBiscuit Delivery
Cosmic InsightCosmic Insight
Adaptive ForceAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Rell's abilities

Passive, spells and ultimate

Break the Mold (P)

Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.

Cooldowns

Cooldowns by spell rank

LevelQWER
311s10s14s–
610s10s14s2m
99s10s14s2m
119s10s14s1m40
169s10s12s1m20
189s10s10s1m20

Playing as Thresh

Tips to maximize your impact

  1. Flay first, hook second

    Open with Flay (E) before Death Sentence (Q): the slow makes the hook much easier to land.

  2. Land charged autos

    In lane, space out your autos: Flay (E) charges them passively, and the longer you wait between two autos, the more damage they deal.

  3. Don't jump on every hook

    Don't recast Death Sentence (Q) on reflex: the target is already being pulled toward you, and jumping on them often exposes you for nothing.

  4. Throw your lantern early

    Throw Dark Passage (W) toward an ally in trouble before they need it: they can click it to come back to you, with a shield.

  5. Place your box after the hook

    Place The Box (R) right after a successful hook: to escape, the target has to break a wall, and the first wall broken slows them and deals full damage.

Playing against Rell

How to counter and exploit weaknesses

  1. Back off when she speeds up

    Back off as soon as she speeds up toward you: Full Tilt (E) doubles her move speed toward enemies, and her next auto explodes.

  2. Don't count on a shield

    Don't count on a shield against her: Shattering Strike (Q) breaks all shields and stuns every unit in its line.

  3. Spread out from your allies

    Spread out from your allies when she gets into melee range: Magnet Storm (R) violently pulls nearby enemies in, then keeps dragging them toward her.

  4. Move away once she's on foot

    Move away from her once she's on foot: after Ferromancy: Crash Down (W), she's slowed, but gains armor and magic resist.

Patch 16.21.1