Rell vs Alistar
Skill matchup
Build vs Alistar
Build adapted to this matchup
Recommended items for Rell: Zeke's Convergence, Locket of the Iron Solari, Knight's Vow, Plated Steelcaps, Celestial Opposition, Solstice Sleigh, Bramble Vest, Thornmail.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Alistar's abilities
Passive, spells and ultimate
Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 14s | 14s | 12s | – |
| 6 | 12s | 14s | 12s | 2m |
| 9 | 10s | 13s | 12s | 2m |
| 11 | 10s | 12s | 12s | 1m40 |
| 16 | 10s | 10s | 11s | 1m20 |
| 18 | 10s | 10s | 10s | 1m20 |
Playing as Rell
Tips to maximize your impact
- Crash down from your mount
Engage with Ferromancy: Crash Down (W), which knocks enemies into the air where you land and shields you until you remount.
- Shattering Strike on a shield
Save Shattering Strike (Q) for a shielded target: the strike breaks all their shields and stuns every unit in the line.
- Pull, then crash down
Cast Magnet Storm (R) in the middle of them, then Ferromancy: Crash Down (W) on top of them, so the enemies you just pulled in take a knock-up.
- Charge with the ally who engages
Cast Full Tilt (E) on the ally engaging with you: you both gain move speed, doubled toward enemies, and your next auto explodes.
Playing against Alistar
How to counter and exploit weaknesses
- Trade after his Headbutt
Take a trade right after his Headbutt (W): without it, he can't engage from range, and its cooldown is 14 to 10 seconds.
- Watch who can follow him
Back off when his carry is close enough to follow him, and play hard when they're far away: an Alistar engage only kills if someone follows up.
- Respect his level 2
Once he hits level 2, stay out of Headbutt (W) range: combined with Pulverize (Q), he knocks you into the air as soon as he arrives.
- Save your CC for after his R
If you have CC, save it for after Unbreakable Will (R): the spell removes the CC on him when cast, but doesn't protect him from what comes next.
Patch 16.21.1