Poppy vs Rell
Build vs Rell
The champion's reference build, for lack of enough games in this matchup
Recommended items for Poppy: Tear of the Goddess, Sundered Sky, Fimbulwinter, Plated Steelcaps, Sunfire Aegis, Thornmail, Spirit Visage, Randuin's Omen.
Starting items
Core build
Standard
Anti CC
Other options
Power Spikes
Strength by game phase
Rell's abilities
Passive, spells and ultimate
Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 11s | 10s | 14s | – |
| 6 | 10s | 10s | 14s | 2m |
| 9 | 9s | 10s | 14s | 2m |
| 11 | 9s | 10s | 14s | 1m40 |
| 16 | 9s | 10s | 12s | 1m20 |
| 18 | 9s | 10s | 10s | 1m20 |
Playing as Poppy
Tips to maximize your impact
- Pin your target against a wall
Position so that Heroic Charge (E) slams your target into a wall: they're then stunned and take bonus damage.
- Keep them in your zone
Keep your target in the Hammer Shock (Q) zone: the zone slows them, then explodes and deals the same damage a second time.
- Pick up your buckler
After a trade, pick up the Iron Ambassador (passive) buckler that bounced off your target: it gives you a temporary shield.
- Stop their dashes
Cast Steadfast Presence (W) when an enemy is about to dash onto you or your carry: the field stops dashes around you, and the stopped enemy is slowed and grounded.
- Send a diver far away
Charge Keeper's Verdict (R) to send away a diver or isolate their carry: the target is knocked back toward their Nexus, farther the longer you charge.
Playing against Rell
How to counter and exploit weaknesses
- Back off when she speeds up
Back off as soon as she speeds up toward you: Full Tilt (E) doubles her move speed toward enemies, and her next auto explodes.
- Don't count on a shield
Don't count on a shield against her: Shattering Strike (Q) breaks all shields and stuns every unit in its line.
- Spread out from your allies
Spread out from your allies when she gets into melee range: Magnet Storm (R) violently pulls nearby enemies in, then keeps dragging them toward her.
- Move away once she's on foot
Move away from her once she's on foot: after Ferromancy: Crash Down (W), she's slowed, but gains armor and magic resist.
Other Poppy matchups
Patch 16.21.1