Poppy vs Rell

Poppy
vs
Not enough games
Rell
Strong engageHeavy CCHeavy AP damageVery tanky

Build vs Rell

The champion's reference build, for lack of enough games in this matchup

Recommended items for Poppy: Tear of the Goddess, Sundered Sky, Fimbulwinter, Plated Steelcaps, Sunfire Aegis, Thornmail, Spirit Visage, Randuin's Omen.

Starting items

Doran's Shield
Health Potion

Core build

Tear of the Goddess
1
Sundered Sky
2
Fimbulwinter
3

Standard

Boots of Swiftness
4vs Slow
Sunfire Aegis
5

Anti CC

Mercury's Treads
4vs CC

Other options

Sunfire Aegis
Thornmail
Spirit Visage
Randuin's Omen
Jak'Sho, The Protean
Force of Nature
Dead Man's Plate

Power Spikes

Strength by game phase

Rell's abilities

Passive, spells and ultimate

Break the Mold (P)

Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.

Cooldowns

Cooldowns by spell rank

LevelQWER
311s10s14s–
610s10s14s2m
99s10s14s2m
119s10s14s1m40
169s10s12s1m20
189s10s10s1m20

Playing as Poppy

Tips to maximize your impact

  1. Pin your target against a wall

    Position so that Heroic Charge (E) slams your target into a wall: they're then stunned and take bonus damage.

  2. Keep them in your zone

    Keep your target in the Hammer Shock (Q) zone: the zone slows them, then explodes and deals the same damage a second time.

  3. Pick up your buckler

    After a trade, pick up the Iron Ambassador (passive) buckler that bounced off your target: it gives you a temporary shield.

  4. Stop their dashes

    Cast Steadfast Presence (W) when an enemy is about to dash onto you or your carry: the field stops dashes around you, and the stopped enemy is slowed and grounded.

  5. Send a diver far away

    Charge Keeper's Verdict (R) to send away a diver or isolate their carry: the target is knocked back toward their Nexus, farther the longer you charge.

Playing against Rell

How to counter and exploit weaknesses

  1. Back off when she speeds up

    Back off as soon as she speeds up toward you: Full Tilt (E) doubles her move speed toward enemies, and her next auto explodes.

  2. Don't count on a shield

    Don't count on a shield against her: Shattering Strike (Q) breaks all shields and stuns every unit in its line.

  3. Spread out from your allies

    Spread out from your allies when she gets into melee range: Magnet Storm (R) violently pulls nearby enemies in, then keeps dragging them toward her.

  4. Move away once she's on foot

    Move away from her once she's on foot: after Ferromancy: Crash Down (W), she's slowed, but gains armor and magic resist.

Patch 16.21.1