Rell vs Zilean
You are stronger early. Look to snowball before your opponent scales.
Build vs Zilean
The champion's reference build, for lack of enough games in this matchup
Recommended items for Rell: Zeke's Convergence, Locket of the Iron Solari, Knight's Vow, Plated Steelcaps, Celestial Opposition, Thornmail, Protoplasm Harness, Bandlepipes.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Zilean's abilities
Passive, spells and ultimate
Zilean stores time as Experience and can grant it to his allies. When he has enough Experience to finish an ally's level up, he can right-click them to impart it. Zilean receives as much Experience as he gives.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 10s | 14s | 15s | – |
| 6 | 9s | 14s | 15s | 2m |
| 9 | 8s | 12s | 15s | 2m |
| 11 | 8s | 10s | 15s | 1m30 |
| 16 | 8s | 6s | 15s | 1m |
| 18 | 8s | 6s | 15s | 1m |
Playing as Rell
Tips to maximize your impact
- Crash down from your mount
Engage with Ferromancy: Crash Down (W), which knocks enemies into the air where you land and shields you until you remount.
- Shattering Strike on a shield
Save Shattering Strike (Q) for a shielded target: the strike breaks all their shields and stuns every unit in the line.
- Pull, then crash down
Cast Magnet Storm (R) in the middle of them, then Ferromancy: Crash Down (W) on top of them, so the enemies you just pulled in take a knock-up.
- Charge with the ally who engages
Cast Full Tilt (E) on the ally engaging with you: you both gain move speed, doubled toward enemies, and your next auto explodes.
Playing against Zilean
How to counter and exploit weaknesses
- Move away from the bomb
Spread out from your allies when Time Bomb (Q) is stuck on you or one of them: a second bomb makes it explode instantly and stuns every enemy around.
- Focus Zilean as a team
In teamfights, focus Zilean with your team: he's fragile under pressure, and without him, there's no Chronoshift (R) to save his carry.
- Switch targets under his rune
If an enemy has the Chronoshift (R) rune, hit someone else or wait for the effect to end: if they die with the rune, they come back to life.
- Force fights without his ult
Force an objective or a fight when Chronoshift (R) is on cooldown: without it, he revives no one, and it takes 120 to 60 seconds to come back.
Other Rell matchups
Patch 16.21.1