Nautilus vs Seraphine

Nautilus
vs
49.1%

over 5839 games

Seraphine

Skill matchup

Heavy AP damageHeavy pokeHeavy CCHigh burst

Build vs Seraphine

Build adapted to this matchup

Recommended items for Nautilus: Locket of the Iron Solari, Knight's Vow, Bandlepipes, Plated Steelcaps, Celestial Opposition, Solstice Sleigh, Thornmail, Bramble Vest.

Starting items

Health Potion
x2

Core build

Locket of the Iron Solari
1
Knight's Vow
2
Bandlepipes
3

Standard

Boots of Swiftness
4vs Slow
Celestial Opposition
5

Summoner spells

FlashDot70%
ExhaustFlash15%

Anti CC

Mercury's Treads
4vs CC

Other options

Celestial Opposition
Solstice Sleigh
Thornmail
Bramble Vest
Kaenic Rookern
Protoplasm Harness
Bloodsong
Frozen Heart
Mikael's Blessing
Zeke's Convergence
Randuin's Omen
Heartsteel
Abyssal Mask
Force of Nature
Oblivion Orb
Jak'Sho, The Protean
Sunfire Aegis
Zaz'Zak's Realmspike
Imperial Mandate
Spirit Visage
Redemption
Dead Man's Plate
Hollow Radiance
Dark Seal
Shurelya's Battlesong
Hextech Rocketbelt
Dream Maker
65.0% WR243 games
ResolveResolve
AftershockAftershock
Shield BashShield Bash
Bone PlatingBone Plating
UnflinchingUnflinching
InspirationInspiration
Biscuit DeliveryBiscuit Delivery
Cosmic InsightCosmic Insight
Ability HasteHealth ScalingHealth Scaling

Power Spikes

Strength by game phase

Seraphine's abilities

Passive, spells and ultimate

Stage Presence (P)

Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.

Cooldowns

Cooldowns by spell rank

LevelQWER
38s22s11s–
67s22s11s2m40
96s22s11s2m40
116s22s11s2m20
166s22s11s2m
186s22s11s2m

Playing as Nautilus

Tips to maximize your impact

  1. Hook their carry

    Aim Dredge Line (Q) at their carry: you and your target are pulled toward each other, and they're briefly stunned.

  2. Auto right after your Dredge Line

    After Dredge Line (Q), land an auto right away: Staggering Blow (passive) roots the target after the stun, giving your ADC time to arrive.

  3. Switch targets to root

    In teamfights, hit a new target whenever you can: your first auto on each target triggers Staggering Blow (passive) and briefly roots them.

  4. Depth Charge on their backline carry

    Cast Depth Charge (R) on their backline carry: every enemy the shockwave crosses along the way also takes a knock-up and a stun.

Playing against Seraphine

How to counter and exploit weaknesses

  1. Dodge her Beat Drop

    Dodge Beat Drop (E), especially if you're already slowed: it roots a slowed target and stuns an immobilized one.

  2. Back off before her third spell

    Count her basic spells and back off before the third: Stage Presence (passive) casts it twice, whether it damages, slows or shields.

  3. Spread out from your allies

    Spread out from your allies against Encore (R): each champion hit extends its range, and a charmed ally near you lets it reach you.

  4. Target her: she has no dash

    If you can engage, target Seraphine: her kit has no dash to escape.

Patch 16.21.1