Seraphine vs Nautilus

Seraphine
vs
Not enough games
Nautilus
Heavy CCStrong engageHeavy AP damageVery tanky

Build vs Nautilus

The champion's reference build, for lack of enough games in this matchup

Recommended items for Seraphine: Tear of the Goddess, Blackfire Torch, Seraph's Embrace, Ionian Boots of Lucidity, Rylai's Crystal Scepter, Imperial Mandate, Zhonya's Hourglass, Rabadon's Deathcap.

Starting items

Doran's Ring
Health Potion
x2

Core build

Tear of the Goddess
1
Blackfire Torch
2
Seraph's Embrace
3

Standard

Ionian Boots of Lucidity
4CDR
Rylai's Crystal Scepter
5

Summoner spells

FlashTeleport100%

Anti CC

Mercury's Treads
4vs CC

Other options

Rylai's Crystal Scepter
Imperial Mandate
Zhonya's Hourglass
Rabadon's Deathcap
Cryptbloom
Morellonomicon
SorcerySorcery
Summon AerySummon Aery
Manaflow BandManaflow Band
TranscendenceTranscendence
Gathering StormGathering Storm
InspirationInspiration
Jack Of All TradesJack Of All Trades
Cash BackCash Back
Ability HasteAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Nautilus's abilities

Passive, spells and ultimate

Staggering Blow (P)

Nautilus' first Attack against a target deals increased physical damage and roots them briefly.

Cooldowns

Cooldowns by spell rank

LevelQWER
314s12s7s–
612s12s7s2m
910s12s7s2m
1110s12s7s1m40
1610s12s6s1m20
1810s12s5s1m20

Playing as Seraphine

Tips to maximize your impact

  1. Double your Surround Sound

    Make Surround Sound (W) your third basic spell: Stage Presence (passive) casts it twice, and the second, cast while shielded, heals your allies.

  2. Beat Drop on a slowed target

    Cast Beat Drop (E) on enemies that are already slowed: they're rooted, and those already immobilized are stunned.

  3. Finish with High Note

    Save High Note (Q) for a wounded target: its damage grows with the health they've lost.

  4. Send Encore through an ally

    Cast Encore (R) through an ally toward the enemies: each champion hit, allies included, extends the spell's range.

Playing against Nautilus

How to counter and exploit weaknesses

  1. Stay behind your minions

    Once he hits level 2, stay behind your minions: the Dredge Line (Q) anchor hooks the first enemy hit, then the Staggering Blow (passive) auto keeps you in place.

  2. Hold still against Riptide

    When he casts Riptide (E) near you, stay put until it ends: its three explosions spread out around him, and running too early makes you take the next ones and their slow.

  3. Back off after his anchor

    When Dredge Line (Q) misses you, keep your distance: it's his only spell to reach you, on a 14 to 10 second cooldown.

  4. Get out of his shockwave's path

    When he aims Depth Charge (R) at an ally, don't stand between them: the shockwave chases its target, and every enemy in its path takes a knock-up.

Patch 16.21.1