Seraphine vs Nautilus
Build vs Nautilus
The champion's reference build, for lack of enough games in this matchup
Recommended items for Seraphine: Tear of the Goddess, Blackfire Torch, Seraph's Embrace, Ionian Boots of Lucidity, Rylai's Crystal Scepter, Imperial Mandate, Zhonya's Hourglass, Rabadon's Deathcap.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Nautilus's abilities
Passive, spells and ultimate
Nautilus' first Attack against a target deals increased physical damage and roots them briefly.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 14s | 12s | 7s | – |
| 6 | 12s | 12s | 7s | 2m |
| 9 | 10s | 12s | 7s | 2m |
| 11 | 10s | 12s | 7s | 1m40 |
| 16 | 10s | 12s | 6s | 1m20 |
| 18 | 10s | 12s | 5s | 1m20 |
Playing as Seraphine
Tips to maximize your impact
- Double your Surround Sound
Make Surround Sound (W) your third basic spell: Stage Presence (passive) casts it twice, and the second, cast while shielded, heals your allies.
- Beat Drop on a slowed target
Cast Beat Drop (E) on enemies that are already slowed: they're rooted, and those already immobilized are stunned.
- Finish with High Note
Save High Note (Q) for a wounded target: its damage grows with the health they've lost.
- Send Encore through an ally
Cast Encore (R) through an ally toward the enemies: each champion hit, allies included, extends the spell's range.
Playing against Nautilus
How to counter and exploit weaknesses
- Stay behind your minions
Once he hits level 2, stay behind your minions: the Dredge Line (Q) anchor hooks the first enemy hit, then the Staggering Blow (passive) auto keeps you in place.
- Hold still against Riptide
When he casts Riptide (E) near you, stay put until it ends: its three explosions spread out around him, and running too early makes you take the next ones and their slow.
- Back off after his anchor
When Dredge Line (Q) misses you, keep your distance: it's his only spell to reach you, on a 14 to 10 second cooldown.
- Get out of his shockwave's path
When he aims Depth Charge (R) at an ally, don't stand between them: the shockwave chases its target, and every enemy in its path takes a knock-up.
Other Seraphine matchups
Patch 16.21.1