Nocturne vs Talon
You are stronger late game. Farm safe and avoid early trades.
Build vs Talon
The champion's reference build, for lack of enough games in this matchup
Recommended items for Nocturne: Profane Hydra, Axiom Arc, Voltaic Cyclosword, Plated Steelcaps, Experimental Hexplate, Lord Dominik's Regards, Guardian Angel, Death's Dance.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Talon's abilities
Passive, spells and ultimate
Talon's spells Wound champions and large monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 9s | 0s | – |
| 6 | 7s | 9s | 0s | 1m40 |
| 9 | 6s | 8.5s | 0s | 1m40 |
| 11 | 6s | 8s | 0s | 1m20 |
| 16 | 6s | 7s | 0s | 1m |
| 18 | 6s | 7s | 0s | 1m |
Playing as Nocturne
Tips to maximize your impact
- Fight on your trail
Fight on the Dusk Trail left by Duskbringer (Q): on it, you gain move speed and AD, and you move through units.
- Stay in range during your fear
Stay near your target after Unspeakable Horror (E): if the tether holds until the end, they're feared, and you gain move speed toward them.
- Block their CC with your Shroud
Cast Shroud of Darkness (W) just before their CC: the barrier blocks the next enemy ability for 1.5 seconds, and a successful block doubles the spell's attack speed bonus.
- Paranoia on an isolated enemy
Cast Paranoia (R) when an enemy is isolated: they can no longer see their allies, and you can launch yourself at them from long range, farther with each rank.
Playing against Talon
How to counter and exploit weaknesses
- Dodge his blades on the return
Get out of the path of Rake (W), especially on the return: the returning blades slow you, and each spell that hits brings you closer to Blade's End (passive).
- Push to keep him in lane
Push your wave whenever you can: he then has to stay and farm instead of roaming by vaulting walls with Assassin's Path (E).
- Engage when his ult is on cooldown
If you can engage, go for him while Shadow Assault (R) is on cooldown: it's his main way out of a fight, and it comes back in 100 to 60 seconds.
- Ping as soon as he disappears
Ping your team as soon as he leaves your vision, and ward the paths behind walls: Assassin's Path (E) lets him vault walls to roam through the jungle.
Other Nocturne matchups
Patch 16.21.1