Orianna vs Twisted Fate
You are stronger early. Look to snowball before your opponent scales.
Build vs Twisted Fate
The champion's reference build, for lack of enough games in this matchup
Recommended items for Orianna: Luden's Echo, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Blackfire Torch, Dark Seal, Rabadon's Deathcap, Void Staff.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Twisted Fate's abilities
Passive, spells and ultimate
Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving 1 to 6 bonus gold.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 6s | 6s | 0s | – |
| 6 | 5.5s | 6s | 0s | 2m50 |
| 9 | 5s | 6s | 0s | 2m50 |
| 11 | 5s | 6s | 0s | 2m20 |
| 16 | 5s | 6s | 0s | 1m50 |
| 18 | 5s | 6s | 0s | 1m50 |
Playing as Orianna
Tips to maximize your impact
- Track your ball before each combo
Keep an eye on your ball before every combo, because Command: Dissonance (W) and Command: Shockwave (R) come from it, not from you.
- Attack, then Dissonance
Send your ball to your target with Command: Attack (Q), then cast Command: Dissonance (W), which damages and slows them and speeds up nearby allies.
- Autos on the same target
Weave autos on the same target between spells: Clockwork Windup (passive) adds magic damage that grows with each auto on them.
- Ball on the ally who engages
Attach your ball to the ally who engages with Command: Protect (E), which shields them, then cast Command: Shockwave (R) when they land in the middle of the enemies.
Playing against Twisted Fate
How to counter and exploit weaknesses
- Back off when he shuffles his cards
Step out of his attack range when he shuffles his cards with Pick a Card (W): if he locks in the Gold Card, his next auto stuns you.
- Engage after his Gold Card
If you can engage, go in right after his Gold Card: without Pick a Card (W), he has no other stun and no dash to escape.
- Play safe when he casts his ult
As soon as he casts Destiny (R), move closer to your tower if you're low: he sees every champion on your team for 6 to 10 seconds and can teleport to you.
- Ping as soon as he disappears
Ping your team as soon as he leaves your vision: Destiny (R) takes him up to 5500 range away, which lets him gank a nearby lane.
Other Orianna matchups
Patch 16.21.1